#VRML V2.0 utf8 #Exported from Wings 3D 1.4.1 DEF cube1_copy40 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.2 0.2 0.2 emissiveColor 0.0 0.0 0.0 specularColor 0.2 0.2 0.2 ambientIntensity 0.20000000000000004 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.5 0.3999996666666667 0.8999996666666668, -4.5 -0.39999966666666664 0.8999996666666668, -4.600000333333333 -0.5 0.8999996666666668, -5.399999666666666 -0.5 0.8999996666666668, -5.399999666666667 0.5 0.8999996666666668, -4.600000333333334 0.5 0.8999996666666668, -5.5 -0.3999996666666667 0.8999996666666668, -5.5 0.39999966666666664 0.8999996666666668, -4.5 0.3999996666666667 0.10000033333333336, -4.5 -0.39999966666666664 0.10000033333333336, -4.600000333333333 -0.5 0.10000033333333336, -5.399999666666666 -0.5 0.10000033333333336, -5.399999666666667 0.5 0.10000033333333336, -4.600000333333334 0.5 0.10000033333333336, -5.5 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emissiveColor 1.0 0.8 0.1 specularColor 1.0 0.8 0.1 ambientIntensity 0.6333333333333334 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.1 -0.1 2.9, -8.1 0.1 2.9, -7.9 0.1 2.9, -7.9 -0.1 2.9, -8.1 -0.1 -0.9, -8.1 0.1 -0.9, -7.9 0.1 -0.9, -7.9 -0.1 -0.9, -8.025 0.024999999999999994 3.0, -8.025 -0.024999999999999994 3.0, -7.975 -0.024999999999999994 3.0, -7.975 0.024999999999999994 3.0, -8.025 -0.024999999999999994 -1.0, -8.025 0.024999999999999994 -1.0, -7.975 0.024999999999999994 -1.0, -7.975 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 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13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy35 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.1 -0.1 2.9, -7.1 0.1 2.9, -6.9 0.1 2.9, -6.9 -0.1 2.9, -7.1 -0.1 -0.9, -7.1 0.1 -0.9, -6.9 0.1 -0.9, -6.9 -0.1 -0.9, -7.025 0.024999999999999994 3.0, -7.025 -0.024999999999999994 3.0, -6.975 -0.024999999999999994 3.0, -6.975 0.024999999999999994 3.0, -7.025 -0.024999999999999994 -1.0, -7.025 0.024999999999999994 -1.0, -6.975 0.024999999999999994 -1.0, -6.975 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy34 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.1 -0.1 2.9, -6.1 0.1 2.9, -5.9 0.1 2.9, -5.9 -0.1 2.9, -6.1 -0.1 -0.9, -6.1 0.1 -0.9, -5.9 0.1 -0.9, -5.9 -0.1 -0.9, -6.025 0.024999999999999994 3.0, -6.025 -0.024999999999999994 3.0, -5.975 -0.024999999999999994 3.0, -5.975 0.024999999999999994 3.0, -6.025 -0.024999999999999994 -1.0, -6.025 0.024999999999999994 -1.0, -5.975 0.024999999999999994 -1.0, -5.975 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy33 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.1 -0.1 2.9, -5.1 0.1 2.9, -4.9 0.1 2.9, -4.9 -0.1 2.9, -5.1 -0.1 -0.9, -5.1 0.1 -0.9, -4.9 0.1 -0.9, -4.9 -0.1 -0.9, -5.025 0.024999999999999994 3.0, -5.025 -0.024999999999999994 3.0, -4.975 -0.024999999999999994 3.0, -4.975 0.024999999999999994 3.0, -5.025 -0.024999999999999994 -1.0, -5.025 0.024999999999999994 -1.0, -4.975 0.024999999999999994 -1.0, -4.975 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy28 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.5 0.3999996666666667 0.8999996666666668, 8.5 -0.39999966666666664 0.8999996666666668, 8.399999666666666 -0.5 0.8999996666666668, 7.600000333333334 -0.5 0.8999996666666668, 7.600000333333333 0.5 0.8999996666666668, 8.399999666666666 0.5 0.8999996666666668, 7.5 -0.3999996666666667 0.8999996666666668, 7.5 0.39999966666666664 0.8999996666666668, 8.5 0.3999996666666667 0.10000033333333336, 8.5 -0.39999966666666664 0.10000033333333336, 8.399999666666666 -0.5 0.10000033333333336, 7.600000333333334 -0.5 0.10000033333333336, 7.600000333333333 0.5 0.10000033333333336, 8.399999666666666 0.5 0.10000033333333336, 7.5 -0.3999996666666667 0.10000033333333336, 7.5 0.39999966666666664 0.10000033333333336, 7.600000333333333 0.39999966666666664 1.0, 8.399999666666666 0.39999966666666664 1.0, 8.399999666666666 0.3999996666666667 0.0, 7.600000333333334 0.39999966666666664 0.0, 8.399999666666666 -0.39999966666666664 1.0, 7.600000333333334 -0.39999966666666664 1.0, 7.600000333333333 -0.3999996666666667 0.0, 8.399999666666666 -0.39999966666666664 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.854763435358737 0.3670010010706565 0.3670010010706595, 0.8547634353587372 -0.36700100107065636 0.36700100107065914, 0.36700100107065703 -0.8547634353587372 0.36700100107065864, -0.36700100107065653 -0.8547634353587372 0.3670010010706589, -0.36700100107065853 0.8547634353587368 0.3670010010706578, 0.3670010010706566 0.8547634353587372 0.3670010010706589, -0.8547634353587372 -0.3670010010706566 0.367001001070659, -0.8547634353587383 0.3670010010706554 0.36700100107065753, 0.8547634353587367 0.367001001070659 -0.36700100107065803, 0.8547634353587367 -0.36700100107065897 -0.3670010010706579, 0.3670010010706554 -0.8547634353587387 -0.36700100107065675, -0.36700100107065564 -0.8547634353587391 -0.3670010010706557, -0.3670010010706565 0.8547634353587381 -0.367001001070657, 0.36700100107065525 0.8547634353587387 -0.36700100107065675, -0.8547634353587371 -0.36700100107065914 -0.36700100107065653, -0.8547634353587373 0.3670010010706578 -0.36700100107065736, -0.36700100107065753 0.36700100107065575 0.8547634353587382, 0.36700100107065603 0.36700100107065514 0.8547634353587391, 0.3670010010706556 0.367001001070658 -0.854763435358738, -0.36700100107065603 0.3670010010706581 -0.8547634353587378, 0.3670010010706564 -0.36700100107065514 0.854763435358739, -0.3670010010706564 -0.36700100107065536 0.8547634353587388, -0.3670010010706568 -0.3670010010706586 -0.8547634353587373, 0.3670010010706556 -0.3670010010706579 -0.854763435358738 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube8_copy25 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.9 -0.1 2.9, 7.9 0.1 2.9, 8.1 0.1 2.9, 8.1 -0.1 2.9, 7.9 -0.1 -0.9, 7.9 0.1 -0.9, 8.1 0.1 -0.9, 8.1 -0.1 -0.9, 7.975 0.024999999999999994 3.0, 7.975 -0.024999999999999994 3.0, 8.025 -0.024999999999999994 3.0, 8.025 0.024999999999999994 3.0, 7.975 -0.024999999999999994 -1.0, 7.975 0.024999999999999994 -1.0, 8.025 0.024999999999999994 -1.0, 8.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 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-1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy24 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.5 0.3999996666666667 0.8999996666666668, 7.5 -0.39999966666666664 0.8999996666666668, 7.399999666666667 -0.5 0.8999996666666668, 6.600000333333334 -0.5 0.8999996666666668, 6.600000333333333 0.5 0.8999996666666668, 7.399999666666666 0.5 0.8999996666666668, 6.5 -0.3999996666666667 0.8999996666666668, 6.5 0.39999966666666664 0.8999996666666668, 7.5 0.3999996666666667 0.10000033333333336, 7.5 -0.39999966666666664 0.10000033333333336, 7.399999666666667 -0.5 0.10000033333333336, 6.600000333333334 -0.5 0.10000033333333336, 6.600000333333333 0.5 0.10000033333333336, 7.399999666666666 0.5 0.10000033333333336, 6.5 -0.3999996666666667 0.10000033333333336, 6.5 0.39999966666666664 0.10000033333333336, 6.600000333333333 0.39999966666666664 1.0, 7.399999666666666 0.39999966666666664 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8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy21 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.5 0.3999996666666667 0.8999996666666668, -0.5 -0.39999966666666664 0.8999996666666668, -0.600000333333333 -0.5 0.8999996666666668, -1.399999666666666 -0.5 0.8999996666666668, -1.399999666666667 0.5 0.8999996666666668, -0.6000003333333339 0.5 0.8999996666666668, -1.5 -0.3999996666666667 0.8999996666666668, -1.5 0.39999966666666664 0.8999996666666668, -0.5 0.3999996666666667 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11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy20 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.5 0.3999996666666667 0.8999996666666668, -1.5 -0.39999966666666664 0.8999996666666668, -1.600000333333333 -0.5 0.8999996666666668, -2.399999666666666 -0.5 0.8999996666666668, -2.399999666666667 0.5 0.8999996666666668, -1.600000333333334 0.5 0.8999996666666668, -2.5 -0.3999996666666667 0.8999996666666668, -2.5 0.39999966666666664 0.8999996666666668, -1.5 0.3999996666666667 0.10000033333333336, -1.5 -0.39999966666666664 0.10000033333333336, -1.600000333333333 -0.5 0.10000033333333336, -2.399999666666666 -0.5 0.10000033333333336, -2.399999666666667 0.5 0.10000033333333336, -1.600000333333334 0.5 0.10000033333333336, -2.5 -0.3999996666666667 0.10000033333333336, -2.5 0.39999966666666664 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0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy18 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.5 0.3999996666666667 0.8999996666666668, -3.5 -0.39999966666666664 0.8999996666666668, -3.600000333333333 -0.5 0.8999996666666668, -4.399999666666666 -0.5 0.8999996666666668, -4.399999666666667 0.5 0.8999996666666668, -3.600000333333334 0.5 0.8999996666666668, -4.5 -0.3999996666666667 0.8999996666666668, -4.5 0.39999966666666664 0.8999996666666668, -3.5 0.3999996666666667 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13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587364 0.36700100107065925 0.367001001070658, 0.8547634353587383 -0.3670010010706554 0.36700100107065753, 0.3670010010706585 -0.8547634353587369 0.3670010010706578, -0.36700100107065486 -0.8547634353587386 0.3670010010706572, -0.36700100107065853 0.8547634353587368 0.3670010010706578, 0.3670010010706549 0.8547634353587387 0.3670010010706572, -0.8547634353587364 -0.36700100107065925 0.36700100107065803, -0.8547634353587383 0.3670010010706554 0.36700100107065753, 0.8547634353587373 0.3670010010706578 -0.3670010010706571, 0.8547634353587381 -0.3670010010706552 -0.36700100107065836, 0.3670010010706582 -0.8547634353587367 -0.3670010010706587, -0.3670010010706565 -0.8547634353587382 -0.3670010010706566, -0.3670010010706573 0.8547634353587373 -0.3670010010706578, 0.3670010010706565 0.8547634353587382 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13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy17 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.5 0.3999996666666667 0.8999996666666668, 6.5 -0.39999966666666664 0.8999996666666668, 6.399999666666667 -0.5 0.8999996666666668, 5.600000333333334 -0.5 0.8999996666666668, 5.600000333333333 0.5 0.8999996666666668, 6.399999666666666 0.5 0.8999996666666668, 5.5 -0.3999996666666667 0.8999996666666668, 5.5 0.39999966666666664 0.8999996666666668, 6.5 0.3999996666666667 0.10000033333333336, 6.5 -0.39999966666666664 0.10000033333333336, 6.399999666666667 -0.5 0.10000033333333336, 5.600000333333334 -0.5 0.10000033333333336, 5.600000333333333 0.5 0.10000033333333336, 6.399999666666666 0.5 0.10000033333333336, 5.5 -0.3999996666666667 0.10000033333333336, 5.5 0.39999966666666664 0.10000033333333336, 5.600000333333333 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-1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy15 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.5 0.3999996666666667 0.8999996666666668, 4.5 -0.39999966666666664 0.8999996666666668, 4.399999666666667 -0.5 0.8999996666666668, 3.600000333333334 -0.5 0.8999996666666668, 3.600000333333333 0.5 0.8999996666666668, 4.399999666666666 0.5 0.8999996666666668, 3.5 -0.3999996666666667 0.8999996666666668, 3.5 0.39999966666666664 0.8999996666666668, 4.5 0.3999996666666667 0.10000033333333336, 4.5 -0.39999966666666664 0.10000033333333336, 4.399999666666667 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15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587364 0.36700100107065925 0.367001001070658, 0.8547634353587383 -0.3670010010706554 0.36700100107065753, 0.3670010010706585 -0.8547634353587369 0.3670010010706578, -0.36700100107065486 -0.8547634353587386 0.3670010010706572, -0.36700100107065853 0.8547634353587368 0.3670010010706578, 0.3670010010706549 0.8547634353587387 0.3670010010706572, -0.8547634353587364 -0.36700100107065925 0.36700100107065803, -0.8547634353587383 0.3670010010706554 0.36700100107065753, 0.8547634353587373 0.3670010010706578 -0.3670010010706571, 0.8547634353587377 -0.3670010010706565 -0.36700100107065786, 0.3670010010706573 -0.8547634353587373 -0.3670010010706578, -0.3670010010706565 -0.8547634353587382 -0.3670010010706566, -0.3670010010706582 0.8547634353587367 -0.3670010010706587, 0.3670010010706565 0.8547634353587382 -0.3670010010706566, -0.8547634353587373 -0.3670010010706578 -0.3670010010706571, -0.8547634353587381 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cube1_copy14 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.5 0.3999996666666667 0.8999996666666668, 3.5 -0.39999966666666664 0.8999996666666668, 3.399999666666667 -0.5 0.8999996666666668, 2.600000333333334 -0.5 0.8999996666666668, 2.600000333333333 0.5 0.8999996666666668, 3.399999666666666 0.5 0.8999996666666668, 2.5 -0.3999996666666667 0.8999996666666668, 2.5 0.39999966666666664 0.8999996666666668, 3.5 0.3999996666666667 0.10000033333333336, 3.5 -0.39999966666666664 0.10000033333333336, 3.399999666666667 -0.5 0.10000033333333336, 2.600000333333334 -0.5 0.10000033333333336, 2.600000333333333 0.5 0.10000033333333336, 3.399999666666666 0.5 0.10000033333333336, 2.5 -0.3999996666666667 0.10000033333333336, 2.5 0.39999966666666664 0.10000033333333336, 2.600000333333333 0.39999966666666664 1.0, 3.399999666666666 0.39999966666666664 1.0, 3.399999666666667 0.3999996666666667 0.0, 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-0.367001001070658 0.8547634353587381, -0.36700100107065725 -0.3670010010706572 -0.8547634353587377, 0.3670010010706571 -0.3670010010706554 -0.8547634353587386 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy13 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.5 0.3999996666666667 0.8999996666666668, 2.5 -0.39999966666666664 0.8999996666666668, 2.399999666666667 -0.5 0.8999996666666668, 1.600000333333334 -0.5 0.8999996666666668, 1.600000333333333 0.5 0.8999996666666668, 2.399999666666666 0.5 0.8999996666666668, 1.5 -0.3999996666666667 0.8999996666666668, 1.5 0.39999966666666664 0.8999996666666668, 2.5 0.3999996666666667 0.10000033333333336, 2.5 -0.39999966666666664 0.10000033333333336, 2.399999666666667 -0.5 0.10000033333333336, 1.600000333333334 -0.5 0.10000033333333336, 1.600000333333333 0.5 0.10000033333333336, 2.399999666666666 0.5 0.10000033333333336, 1.5 -0.3999996666666667 0.10000033333333336, 1.5 0.39999966666666664 0.10000033333333336, 1.600000333333333 0.39999966666666664 1.0, 2.399999666666666 0.39999966666666664 1.0, 2.399999666666667 0.3999996666666667 0.0, 1.600000333333334 0.39999966666666664 0.0, 2.399999666666667 -0.39999966666666664 1.0, 1.600000333333334 -0.39999966666666664 1.0, 1.600000333333333 -0.3999996666666667 0.0, 2.399999666666666 -0.39999966666666664 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 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-0.3670010010706561 -0.8547634353587386 -0.3670010010706562, -0.3670010010706573 0.8547634353587373 -0.3670010010706578, 0.36700100107065603 0.8547634353587386 -0.36700100107065614, -0.8547634353587373 -0.3670010010706586 -0.36700100107065686, -0.8547634353587377 0.3670010010706565 -0.36700100107065786, -0.367001001070657 0.367001001070657 0.8547634353587379, 0.36700100107065575 0.36700100107065725 0.8547634353587382, 0.36700100107065703 0.3670010010706579 -0.8547634353587374, -0.36700100107065653 0.36700100107065675 -0.8547634353587381, 0.367001001070657 -0.367001001070657 0.8547634353587379, -0.3670010010706556 -0.36700100107065725 0.8547634353587382, -0.36700100107065703 -0.3670010010706579 -0.8547634353587374, 0.36700100107065653 -0.36700100107065675 -0.8547634353587381 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube8_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.9 -0.1 2.9, 5.9 0.1 2.9, 6.1 0.1 2.9, 6.1 -0.1 2.9, 5.9 -0.1 -0.9, 5.9 0.1 -0.9, 6.1 0.1 -0.9, 6.1 -0.1 -0.9, 5.975 0.024999999999999994 3.0, 5.975 -0.024999999999999994 3.0, 6.025 -0.024999999999999994 3.0, 6.025 0.024999999999999994 3.0, 5.975 -0.024999999999999994 -1.0, 5.975 0.024999999999999994 -1.0, 6.025 0.024999999999999994 -1.0, 6.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.1 -0.1 2.9, -4.1 0.1 2.9, -3.9000000000000004 0.1 2.9, -3.9000000000000004 -0.1 2.9, -4.1 -0.1 -0.9, -4.1 0.1 -0.9, -3.9000000000000004 0.1 -0.9, -3.9000000000000004 -0.1 -0.9, -4.025 0.024999999999999994 3.0, -4.025 -0.024999999999999994 3.0, -3.9749999999999996 -0.024999999999999994 3.0, -3.9749999999999996 0.024999999999999994 3.0, -4.025 -0.024999999999999994 -1.0, -4.025 0.024999999999999994 -1.0, -3.9749999999999996 0.024999999999999994 -1.0, -3.9749999999999996 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.0999999999999996 -0.1 2.9, -3.0999999999999996 0.1 2.9, -2.9000000000000004 0.1 2.9, -2.9000000000000004 -0.1 2.9, -3.0999999999999996 -0.1 -0.9, -3.0999999999999996 0.1 -0.9, -2.9000000000000004 0.1 -0.9, -2.9000000000000004 -0.1 -0.9, -3.0250000000000004 0.024999999999999994 3.0, -3.0250000000000004 -0.024999999999999994 3.0, -2.9749999999999996 -0.024999999999999994 3.0, -2.9749999999999996 0.024999999999999994 3.0, -3.0250000000000004 -0.024999999999999994 -1.0, -3.0250000000000004 0.024999999999999994 -1.0, -2.9749999999999996 0.024999999999999994 -1.0, -2.9749999999999996 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.1 -0.1 2.9, -2.1 0.1 2.9, -1.9 0.1 2.9, -1.9 -0.1 2.9, -2.1 -0.1 -0.9, -2.1 0.1 -0.9, -1.9 0.1 -0.9, -1.9 -0.1 -0.9, -2.025 0.024999999999999994 3.0, -2.025 -0.024999999999999994 3.0, -1.975 -0.024999999999999994 3.0, -1.975 0.024999999999999994 3.0, -2.025 -0.024999999999999994 -1.0, -2.025 0.024999999999999994 -1.0, -1.975 0.024999999999999994 -1.0, -1.975 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.1 -0.1 2.9, -1.1 0.1 2.9, -0.8999999999999999 0.1 2.9, -0.8999999999999999 -0.1 2.9, -1.1 -0.1 -0.9, -1.1 0.1 -0.9, -0.8999999999999999 0.1 -0.9, -0.8999999999999999 -0.1 -0.9, -1.025 0.024999999999999994 3.0, -1.025 -0.024999999999999994 3.0, -0.9750000000000001 -0.024999999999999994 3.0, -0.9750000000000001 0.024999999999999994 3.0, -1.025 -0.024999999999999994 -1.0, -1.025 0.024999999999999994 -1.0, -0.9750000000000001 0.024999999999999994 -1.0, -0.9750000000000001 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy13 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.9 -0.1 2.9, 4.9 0.1 2.9, 5.1 0.1 2.9, 5.1 -0.1 2.9, 4.9 -0.1 -0.9, 4.9 0.1 -0.9, 5.1 0.1 -0.9, 5.1 -0.1 -0.9, 4.975 0.024999999999999994 3.0, 4.975 -0.024999999999999994 3.0, 5.025 -0.024999999999999994 3.0, 5.025 0.024999999999999994 3.0, 4.975 -0.024999999999999994 -1.0, 4.975 0.024999999999999994 -1.0, 5.025 0.024999999999999994 -1.0, 5.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.9 -0.1 2.9, 3.9 0.1 2.9, 4.1 0.1 2.9, 4.1 -0.1 2.9, 3.9 -0.1 -0.9, 3.9 0.1 -0.9, 4.1 0.1 -0.9, 4.1 -0.1 -0.9, 3.975 0.024999999999999994 3.0, 3.975 -0.024999999999999994 3.0, 4.025 -0.024999999999999994 3.0, 4.025 0.024999999999999994 3.0, 3.975 -0.024999999999999994 -1.0, 3.975 0.024999999999999994 -1.0, 4.025 0.024999999999999994 -1.0, 4.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.9 -0.1 2.9, 2.9 0.1 2.9, 3.1 0.1 2.9, 3.1 -0.1 2.9, 2.9 -0.1 -0.9, 2.9 0.1 -0.9, 3.1 0.1 -0.9, 3.1 -0.1 -0.9, 2.975 0.024999999999999994 3.0, 2.975 -0.024999999999999994 3.0, 3.025 -0.024999999999999994 3.0, 3.025 0.024999999999999994 3.0, 2.975 -0.024999999999999994 -1.0, 2.975 0.024999999999999994 -1.0, 3.025 0.024999999999999994 -1.0, 3.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.9 -0.1 2.9, 1.9 0.1 2.9, 2.1 0.1 2.9, 2.1 -0.1 2.9, 1.9 -0.1 -0.9, 1.9 0.1 -0.9, 2.1 0.1 -0.9, 2.1 -0.1 -0.9, 1.975 0.024999999999999994 3.0, 1.975 -0.024999999999999994 3.0, 2.025 -0.024999999999999994 3.0, 2.025 0.024999999999999994 3.0, 1.975 -0.024999999999999994 -1.0, 1.975 0.024999999999999994 -1.0, 2.025 0.024999999999999994 -1.0, 2.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.8999999999999999 -0.1 2.9, 0.8999999999999999 0.1 2.9, 1.1 0.1 2.9, 1.1 -0.1 2.9, 0.8999999999999999 -0.1 -0.9, 0.8999999999999999 0.1 -0.9, 1.1 0.1 -0.9, 1.1 -0.1 -0.9, 0.9750000000000001 0.024999999999999994 3.0, 0.9750000000000001 -0.024999999999999994 3.0, 1.025 -0.024999999999999994 3.0, 1.025 0.024999999999999994 3.0, 0.9750000000000001 -0.024999999999999994 -1.0, 0.9750000000000001 0.024999999999999994 -1.0, 1.025 0.024999999999999994 -1.0, 1.025 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.10000000000000009 -0.1 2.9, -0.10000000000000009 0.1 2.9, 0.10000000000000009 0.1 2.9, 0.10000000000000009 -0.1 2.9, -0.10000000000000009 -0.1 -0.9, -0.10000000000000009 0.1 -0.9, 0.10000000000000009 0.1 -0.9, 0.10000000000000009 -0.1 -0.9, -0.02499999999999991 0.024999999999999994 3.0, -0.02499999999999991 -0.024999999999999994 3.0, 0.02499999999999991 -0.024999999999999994 3.0, 0.02499999999999991 0.024999999999999994 3.0, -0.02499999999999991 -0.024999999999999994 -1.0, -0.02499999999999991 0.024999999999999994 -1.0, 0.02499999999999991 0.024999999999999994 -1.0, 0.02499999999999991 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 0.6396021490668312 -0.4264014327112212, 0.6396021490668311 -0.6396021490668312 -0.4264014327112212, -0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 -0.3233808333817773 0.8892972917998876, 0.3233808333817771 0.3233808333817773 0.8892972917998876, -0.3233808333817769 -0.3233808333817772 -0.8892972917998878, -0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 0.3233808333817772 -0.8892972917998878, 0.3233808333817769 -0.3233808333817772 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.5 0.3999996666666667 0.8999996666666668, 1.5 -0.39999966666666664 0.8999996666666668, 1.399999666666667 -0.5 0.8999996666666668, 0.6000003333333339 -0.5 0.8999996666666668, 0.600000333333333 0.5 0.8999996666666668, 1.399999666666666 0.5 0.8999996666666668, 0.5 -0.3999996666666667 0.8999996666666668, 0.5 0.39999966666666664 0.8999996666666668, 1.5 0.3999996666666667 0.10000033333333336, 1.5 -0.39999966666666664 0.10000033333333336, 1.399999666666667 -0.5 0.10000033333333336, 0.6000003333333339 -0.5 0.10000033333333336, 0.600000333333333 0.5 0.10000033333333336, 1.399999666666666 0.5 0.10000033333333336, 0.5 -0.3999996666666667 0.10000033333333336, 0.5 0.39999966666666664 0.10000033333333336, 0.600000333333333 0.39999966666666664 1.0, 1.399999666666666 0.39999966666666664 1.0, 1.399999666666667 0.3999996666666667 0.0, 0.6000003333333339 0.39999966666666664 0.0, 1.399999666666667 -0.39999966666666664 1.0, 0.6000003333333339 -0.39999966666666664 1.0, 0.600000333333333 -0.3999996666666667 0.0, 1.399999666666666 -0.39999966666666664 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587367 0.36700100107065853 0.36700100107065825, 0.8547634353587379 -0.36700100107065675 0.367001001070657, 0.3670010010706577 -0.8547634353587377 0.36700100107065703, -0.3670010010706553 -0.8547634353587383 0.36700100107065775, -0.3670010010706579 0.8547634353587373 0.3670010010706572, 0.3670010010706554 0.8547634353587382 0.3670010010706577, -0.8547634353587367 -0.3670010010706586 0.3670010010706583, -0.854763435358738 0.3670010010706564 0.3670010010706572, 0.8547634353587373 0.3670010010706586 -0.36700100107065686, 0.8547634353587377 -0.3670010010706565 -0.36700100107065786, 0.3670010010706573 -0.8547634353587373 -0.3670010010706578, -0.36700100107065603 -0.8547634353587387 -0.3670010010706561, -0.3670010010706575 0.8547634353587371 -0.36700100107065803, 0.36700100107065603 0.8547634353587386 -0.36700100107065614, -0.8547634353587372 -0.36700100107065864 -0.36700100107065675, -0.8547634353587377 0.36700100107065614 -0.36700100107065803, -0.36700100107065714 0.3670010010706567 0.8547634353587379, 0.36700100107065575 0.36700100107065725 0.8547634353587382, 0.36700100107065703 0.3670010010706579 -0.8547634353587374, -0.36700100107065675 0.3670010010706564 -0.8547634353587382, 0.367001001070657 -0.367001001070657 0.8547634353587379, -0.3670010010706556 -0.36700100107065725 0.8547634353587382, -0.3670010010706569 -0.3670010010706581 -0.8547634353587373, 0.36700100107065653 -0.36700100107065675 -0.8547634353587381 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] }