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-0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy75 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.1 0.4 2.9, -5.1 0.6 2.9, -4.9 0.6 2.9, -4.9 0.4 2.9, -5.1 0.4 -0.9, -5.1 0.6 -0.9, -4.9 0.6 -0.9, -4.9 0.4 -0.9, -5.025 0.525 3.0, -5.025 0.475 3.0, -4.975 0.475 3.0, -4.975 0.525 3.0, -5.025 0.475 -1.0, -5.025 0.525 -1.0, -4.975 0.525 -1.0, -4.975 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 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IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.1 0.4 2.9, -4.1 0.6 2.9, -3.9000000000000004 0.6 2.9, -3.9000000000000004 0.4 2.9, -4.1 0.4 -0.9, -4.1 0.6 -0.9, -3.9000000000000004 0.6 -0.9, -3.9000000000000004 0.4 -0.9, -4.025 0.525 3.0, -4.025 0.475 3.0, -3.9749999999999996 0.475 3.0, -3.9749999999999996 0.525 3.0, -4.025 0.475 -1.0, -4.025 0.525 -1.0, -3.9749999999999996 0.525 -1.0, -3.9749999999999996 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 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Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.0999999999999996 0.4 2.9, -3.0999999999999996 0.6 2.9, -2.9000000000000004 0.6 2.9, -2.9000000000000004 0.4 2.9, -3.0999999999999996 0.4 -0.9, -3.0999999999999996 0.6 -0.9, -2.9000000000000004 0.6 -0.9, -2.9000000000000004 0.4 -0.9, -3.0250000000000004 0.525 3.0, -3.0250000000000004 0.475 3.0, -2.9749999999999996 0.475 3.0, -2.9749999999999996 0.525 3.0, -3.0250000000000004 0.475 -1.0, -3.0250000000000004 0.525 -1.0, -2.9749999999999996 0.525 -1.0, -2.9749999999999996 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 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11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy62 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.5 0.8999996666666668 0.8999996666666668, 2.5 0.10000033333333336 0.8999996666666668, 2.399999666666667 0.0 0.8999996666666668, 1.600000333333334 0.0 0.8999996666666668, 1.600000333333333 1.0 0.8999996666666668, 2.399999666666666 1.0 0.8999996666666668, 1.5 0.10000033333333325 0.8999996666666668, 1.5 0.8999996666666666 0.8999996666666668, 2.5 0.8999996666666668 0.10000033333333336, 2.5 0.10000033333333336 0.10000033333333336, 2.399999666666667 0.0 0.10000033333333336, 1.600000333333334 0.0 0.10000033333333336, 1.600000333333333 1.0 0.10000033333333336, 2.399999666666666 1.0 0.10000033333333336, 1.5 0.10000033333333325 0.10000033333333336, 1.5 0.8999996666666666 0.10000033333333336, 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0.36700100107065703, -0.3670010010706553 -0.8547634353587383 0.36700100107065764, -0.3670010010706578 0.8547634353587377 0.3670010010706566, 0.3670010010706556 0.8547634353587383 0.3670010010706575, -0.8547634353587366 -0.36700100107065864 0.3670010010706582, -0.854763435358738 0.36700100107065686 0.36700100107065664, 0.8547634353587373 0.36700100107065875 -0.3670010010706565, 0.8547634353587378 -0.36700100107065653 -0.36700100107065786, 0.3670010010706573 -0.8547634353587373 -0.3670010010706578, -0.36700100107065603 -0.8547634353587387 -0.3670010010706561, -0.36700100107065736 0.8547634353587373 -0.36700100107065764, 0.36700100107065614 0.8547634353587388 -0.3670010010706558, -0.8547634353587372 -0.36700100107065864 -0.36700100107065675, -0.8547634353587377 0.36700100107065653 -0.36700100107065764, -0.3670010010706572 0.36700100107065725 0.8547634353587377, 0.3670010010706559 0.36700100107065736 0.8547634353587381, 0.36700100107065714 0.3670010010706582 -0.8547634353587373, -0.3670010010706567 0.36700100107065686 -0.8547634353587381, 0.367001001070657 -0.367001001070657 0.8547634353587379, -0.3670010010706557 -0.36700100107065736 0.8547634353587382, -0.367001001070657 -0.36700100107065803 -0.8547634353587374, 0.3670010010706566 -0.36700100107065686 -0.8547634353587381 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy61 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.5 0.8999996666666668 0.8999996666666668, 1.5 0.10000033333333336 0.8999996666666668, 1.399999666666667 0.0 0.8999996666666668, 0.6000003333333339 0.0 0.8999996666666668, 0.600000333333333 1.0 0.8999996666666668, 1.399999666666666 1.0 0.8999996666666668, 0.5 0.10000033333333325 0.8999996666666668, 0.5 0.8999996666666666 0.8999996666666668, 1.5 0.8999996666666668 0.10000033333333336, 1.5 0.10000033333333336 0.10000033333333336, 1.399999666666667 0.0 0.10000033333333336, 0.6000003333333339 0.0 0.10000033333333336, 0.600000333333333 1.0 0.10000033333333336, 1.399999666666666 1.0 0.10000033333333336, 0.5 0.10000033333333325 0.10000033333333336, 0.5 0.8999996666666666 0.10000033333333336, 0.600000333333333 0.8999996666666666 1.0, 1.399999666666666 0.8999996666666666 1.0, 1.399999666666667 0.8999996666666668 0.0, 0.6000003333333339 0.8999996666666666 0.0, 1.399999666666667 0.10000033333333336 1.0, 0.6000003333333339 0.10000033333333336 1.0, 0.600000333333333 0.10000033333333325 0.0, 1.399999666666666 0.10000033333333336 0.0 ] } 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DEF cube1_copy54 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.5 0.8999996666666668 0.8999996666666668, 5.5 0.10000033333333336 0.8999996666666668, 5.399999666666667 0.0 0.8999996666666668, 4.600000333333334 0.0 0.8999996666666668, 4.600000333333333 1.0 0.8999996666666668, 5.399999666666666 1.0 0.8999996666666668, 4.5 0.10000033333333325 0.8999996666666668, 4.5 0.8999996666666666 0.8999996666666668, 5.5 0.8999996666666668 0.10000033333333336, 5.5 0.10000033333333336 0.10000033333333336, 5.399999666666667 0.0 0.10000033333333336, 4.600000333333334 0.0 0.10000033333333336, 4.600000333333333 1.0 0.10000033333333336, 5.399999666666666 1.0 0.10000033333333336, 4.5 0.10000033333333325 0.10000033333333336, 4.5 0.8999996666666666 0.10000033333333336, 4.600000333333333 0.8999996666666666 1.0, 5.399999666666666 0.8999996666666666 1.0, 5.399999666666667 0.8999996666666668 0.0, 4.600000333333334 0.8999996666666666 0.0, 5.399999666666667 0.10000033333333336 1.0, 4.600000333333334 0.10000033333333336 1.0, 4.600000333333333 0.10000033333333325 0.0, 5.399999666666666 0.10000033333333336 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587372 0.3670010010706566 0.3670010010706588, 0.8547634353587383 -0.3670010010706554 0.36700100107065753, 0.36700100107065853 -0.8547634353587368 0.3670010010706578, -0.36700100107065486 -0.8547634353587387 0.36700100107065714, -0.3670010010706586 0.8547634353587369 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-0.3670010010706554 -0.36700100107065803 0.8547634353587381, -0.3670010010706573 -0.3670010010706573 -0.8547634353587377, 0.3670010010706561 -0.36700100107065814 -0.8547634353587378 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy53 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.5 0.8999996666666668 0.8999996666666668, 4.5 0.10000033333333336 0.8999996666666668, 4.399999666666667 0.0 0.8999996666666668, 3.600000333333334 0.0 0.8999996666666668, 3.600000333333333 1.0 0.8999996666666668, 4.399999666666666 1.0 0.8999996666666668, 3.5 0.10000033333333325 0.8999996666666668, 3.5 0.8999996666666666 0.8999996666666668, 4.5 0.8999996666666668 0.10000033333333336, 4.5 0.10000033333333336 0.10000033333333336, 4.399999666666667 0.0 0.10000033333333336, 3.600000333333334 0.0 0.10000033333333336, 3.600000333333333 1.0 0.10000033333333336, 4.399999666666666 1.0 0.10000033333333336, 3.5 0.10000033333333325 0.10000033333333336, 3.5 0.8999996666666666 0.10000033333333336, 3.600000333333333 0.8999996666666666 1.0, 4.399999666666666 0.8999996666666666 1.0, 4.399999666666667 0.8999996666666668 0.0, 3.600000333333334 0.8999996666666666 0.0, 4.399999666666667 0.10000033333333336 1.0, 3.600000333333334 0.10000033333333336 1.0, 3.600000333333333 0.10000033333333325 0.0, 4.399999666666666 0.10000033333333336 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587366 0.36700100107065925 0.3670010010706578, 0.8547634353587383 -0.3670010010706554 0.36700100107065753, 0.36700100107065853 -0.8547634353587368 0.3670010010706578, -0.36700100107065486 -0.8547634353587387 0.36700100107065714, -0.3670010010706586 0.8547634353587369 0.3670010010706575, 0.36700100107065503 0.8547634353587387 0.3670010010706571, -0.8547634353587364 -0.36700100107065936 0.367001001070658, -0.8547634353587383 0.3670010010706556 0.3670010010706572, 0.8547634353587374 0.3670010010706581 -0.3670010010706567, 0.8547634353587378 -0.36700100107065653 -0.36700100107065786, 0.3670010010706573 -0.8547634353587373 -0.3670010010706578, -0.36700100107065636 -0.8547634353587382 -0.3670010010706565, -0.36700100107065814 0.8547634353587368 -0.3670010010706584, 0.36700100107065653 0.8547634353587384 -0.3670010010706563, -0.8547634353587374 -0.36700100107065803 -0.367001001070657, -0.8547634353587381 0.3670010010706552 -0.36700100107065825, -0.3670010010706577 0.3670010010706559 0.854763435358738, 0.3670010010706556 0.367001001070658 0.854763435358738, 0.3670010010706574 0.3670010010706575 -0.8547634353587374, -0.3670010010706572 0.36700100107065553 -0.8547634353587383, 0.36700100107065753 -0.3670010010706557 0.8547634353587382, -0.3670010010706554 -0.36700100107065803 0.8547634353587381, -0.3670010010706573 -0.3670010010706573 -0.8547634353587377, 0.3670010010706566 -0.36700100107065686 -0.8547634353587381 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube8_copy51 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.0999999999999996 0.4 2.9, -2.0999999999999996 0.6 2.9, -1.9000000000000004 0.6 2.9, -1.9000000000000004 0.4 2.9, -2.0999999999999996 0.4 -0.9, -2.0999999999999996 0.6 -0.9, -1.9000000000000004 0.6 -0.9, -1.9000000000000004 0.4 -0.9, -2.0250000000000004 0.525 3.0, -2.0250000000000004 0.475 3.0, -1.9749999999999996 0.475 3.0, -1.9749999999999996 0.525 3.0, -2.0250000000000004 0.475 -1.0, -2.0250000000000004 0.525 -1.0, -1.9749999999999996 0.525 -1.0, -1.9749999999999996 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy50 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.0999999999999996 0.4 2.9, -1.0999999999999996 0.6 2.9, -0.9000000000000004 0.6 2.9, -0.9000000000000004 0.4 2.9, -1.0999999999999996 0.4 -0.9, -1.0999999999999996 0.6 -0.9, -0.9000000000000004 0.6 -0.9, -0.9000000000000004 0.4 -0.9, -1.0250000000000004 0.525 3.0, -1.0250000000000004 0.475 3.0, -0.9749999999999996 0.475 3.0, -0.9749999999999996 0.525 3.0, -1.0250000000000004 0.475 -1.0, -1.0250000000000004 0.525 -1.0, -0.9749999999999996 0.525 -1.0, -0.9749999999999996 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy49 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.10000000000000009 0.4 2.9, -0.10000000000000009 0.6 2.9, 0.10000000000000009 0.6 2.9, 0.10000000000000009 0.4 2.9, -0.10000000000000009 0.4 -0.9, -0.10000000000000009 0.6 -0.9, 0.10000000000000009 0.6 -0.9, 0.10000000000000009 0.4 -0.9, -0.02499999999999991 0.525 3.0, -0.02499999999999991 0.475 3.0, 0.02499999999999991 0.475 3.0, 0.02499999999999991 0.525 3.0, -0.02499999999999991 0.475 -1.0, -0.02499999999999991 0.525 -1.0, 0.02499999999999991 0.525 -1.0, 0.02499999999999991 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy48 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.8999999999999999 0.4 2.9, 0.8999999999999999 0.6 2.9, 1.1 0.6 2.9, 1.1 0.4 2.9, 0.8999999999999999 0.4 -0.9, 0.8999999999999999 0.6 -0.9, 1.1 0.6 -0.9, 1.1 0.4 -0.9, 0.9750000000000001 0.525 3.0, 0.9750000000000001 0.475 3.0, 1.025 0.475 3.0, 1.025 0.525 3.0, 0.9750000000000001 0.475 -1.0, 0.9750000000000001 0.525 -1.0, 1.025 0.525 -1.0, 1.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy46 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.9 0.4 2.9, 5.9 0.6 2.9, 6.1 0.6 2.9, 6.1 0.4 2.9, 5.9 0.4 -0.9, 5.9 0.6 -0.9, 6.1 0.6 -0.9, 6.1 0.4 -0.9, 5.975 0.525 3.0, 5.975 0.475 3.0, 6.025 0.475 3.0, 6.025 0.525 3.0, 5.975 0.475 -1.0, 5.975 0.525 -1.0, 6.025 0.525 -1.0, 6.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy45 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.9 0.4 2.9, 4.9 0.6 2.9, 5.1 0.6 2.9, 5.1 0.4 2.9, 4.9 0.4 -0.9, 4.9 0.6 -0.9, 5.1 0.6 -0.9, 5.1 0.4 -0.9, 4.975 0.525 3.0, 4.975 0.475 3.0, 5.025 0.475 3.0, 5.025 0.525 3.0, 4.975 0.475 -1.0, 4.975 0.525 -1.0, 5.025 0.525 -1.0, 5.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy44 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.9 0.4 2.9, 3.9 0.6 2.9, 4.1 0.6 2.9, 4.1 0.4 2.9, 3.9 0.4 -0.9, 3.9 0.6 -0.9, 4.1 0.6 -0.9, 4.1 0.4 -0.9, 3.975 0.525 3.0, 3.975 0.475 3.0, 4.025 0.475 3.0, 4.025 0.525 3.0, 3.975 0.475 -1.0, 3.975 0.525 -1.0, 4.025 0.525 -1.0, 4.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy43 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.9 0.4 2.9, 2.9 0.6 2.9, 3.1 0.6 2.9, 3.1 0.4 2.9, 2.9 0.4 -0.9, 2.9 0.6 -0.9, 3.1 0.6 -0.9, 3.1 0.4 -0.9, 2.975 0.525 3.0, 2.975 0.475 3.0, 3.025 0.475 3.0, 3.025 0.525 3.0, 2.975 0.475 -1.0, 2.975 0.525 -1.0, 3.025 0.525 -1.0, 3.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy42 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.9 0.4 2.9, 1.9 0.6 2.9, 2.1 0.6 2.9, 2.1 0.4 2.9, 1.9 0.4 -0.9, 1.9 0.6 -0.9, 2.1 0.6 -0.9, 2.1 0.4 -0.9, 1.975 0.525 3.0, 1.975 0.475 3.0, 2.025 0.475 3.0, 2.025 0.525 3.0, 1.975 0.475 -1.0, 1.975 0.525 -1.0, 2.025 0.525 -1.0, 2.025 0.475 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy41 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.5 0.8999996666666668 0.8999996666666668, 3.5 0.10000033333333336 0.8999996666666668, 3.399999666666667 0.0 0.8999996666666668, 2.600000333333334 0.0 0.8999996666666668, 2.600000333333333 1.0 0.8999996666666668, 3.399999666666666 1.0 0.8999996666666668, 2.5 0.10000033333333325 0.8999996666666668, 2.5 0.8999996666666666 0.8999996666666668, 3.5 0.8999996666666668 0.10000033333333336, 3.5 0.10000033333333336 0.10000033333333336, 3.399999666666667 0.0 0.10000033333333336, 2.600000333333334 0.0 0.10000033333333336, 2.600000333333333 1.0 0.10000033333333336, 3.399999666666666 1.0 0.10000033333333336, 2.5 0.10000033333333325 0.10000033333333336, 2.5 0.8999996666666666 0.10000033333333336, 2.600000333333333 0.8999996666666666 1.0, 3.399999666666666 0.8999996666666666 1.0, 3.399999666666667 0.8999996666666668 0.0, 2.600000333333334 0.8999996666666666 0.0, 3.399999666666667 0.10000033333333336 1.0, 2.600000333333334 0.10000033333333336 1.0, 2.600000333333333 0.10000033333333325 0.0, 3.399999666666666 0.10000033333333336 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 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4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube1_copy37 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.5 -0.1000003333333333 0.8999996666666668, -5.5 -0.8999996666666666 0.8999996666666668, -5.600000333333334 -1.0 0.8999996666666668, -6.399999666666666 -1.0 0.8999996666666668, -6.399999666666666 0.0 0.8999996666666668, -5.600000333333334 0.0 0.8999996666666668, -6.5 -0.8999996666666668 0.8999996666666668, -6.5 -0.10000033333333336 0.8999996666666668, -5.5 -0.1000003333333333 0.10000033333333336, -5.5 -0.8999996666666666 0.10000033333333336, -5.600000333333334 -1.0 0.10000033333333336, -6.399999666666666 -1.0 0.10000033333333336, -6.399999666666666 0.0 0.10000033333333336, -5.600000333333334 0.0 0.10000033333333336, -6.5 -0.8999996666666668 0.10000033333333336, -6.5 -0.10000033333333336 0.10000033333333336, -6.399999666666666 -0.10000033333333336 1.0, -5.600000333333334 -0.10000033333333336 1.0, -5.600000333333334 -0.1000003333333333 0.0, -6.399999666666666 -0.10000033333333336 0.0, -5.600000333333334 -0.8999996666666666 1.0, -6.399999666666666 -0.8999996666666666 1.0, -6.399999666666666 -0.8999996666666668 0.0, -5.600000333333334 -0.8999996666666666 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.854763435358737 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pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.1 -0.6 2.9, -6.1 -0.4 2.9, -5.9 -0.4 2.9, -5.9 -0.6 2.9, -6.1 -0.6 -0.9, -6.1 -0.4 -0.9, -5.9 -0.4 -0.9, -5.9 -0.6 -0.9, -6.025 -0.475 3.0, -6.025 -0.525 3.0, -5.975 -0.525 3.0, -5.975 -0.475 3.0, -6.025 -0.525 -1.0, -6.025 -0.475 -1.0, -5.975 -0.475 -1.0, -5.975 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 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IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.1 -0.6 2.9, -5.1 -0.4 2.9, -4.9 -0.4 2.9, -4.9 -0.6 2.9, -5.1 -0.6 -0.9, -5.1 -0.4 -0.9, -4.9 -0.4 -0.9, -4.9 -0.6 -0.9, -5.025 -0.475 3.0, -5.025 -0.525 3.0, -4.975 -0.525 3.0, -4.975 -0.475 3.0, -5.025 -0.525 -1.0, -5.025 -0.475 -1.0, -4.975 -0.475 -1.0, -4.975 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 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normalPerVertex TRUE coord Coordinate { point [ -4.1 -0.6 2.9, -4.1 -0.4 2.9, -3.9000000000000004 -0.4 2.9, -3.9000000000000004 -0.6 2.9, -4.1 -0.6 -0.9, -4.1 -0.4 -0.9, -3.9000000000000004 -0.4 -0.9, -3.9000000000000004 -0.6 -0.9, -4.025 -0.475 3.0, -4.025 -0.525 3.0, -3.9749999999999996 -0.525 3.0, -3.9749999999999996 -0.475 3.0, -4.025 -0.525 -1.0, -4.025 -0.475 -1.0, -3.9749999999999996 -0.475 -1.0, -3.9749999999999996 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 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Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.0999999999999996 -0.6 2.9, -3.0999999999999996 -0.4 2.9, -2.9000000000000004 -0.4 2.9, -2.9000000000000004 -0.6 2.9, -3.0999999999999996 -0.6 -0.9, -3.0999999999999996 -0.4 -0.9, -2.9000000000000004 -0.4 -0.9, -2.9000000000000004 -0.6 -0.9, -3.0250000000000004 -0.475 3.0, -3.0250000000000004 -0.525 3.0, -2.9749999999999996 -0.525 3.0, -2.9749999999999996 -0.475 3.0, -3.0250000000000004 -0.525 -1.0, -3.0250000000000004 -0.475 -1.0, -2.9749999999999996 -0.475 -1.0, -2.9749999999999996 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 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2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy22 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.5 -0.1000003333333333 0.8999996666666668, 2.5 -0.8999996666666666 0.8999996666666668, 2.399999666666667 -1.0 0.8999996666666668, 1.600000333333334 -1.0 0.8999996666666668, 1.600000333333333 0.0 0.8999996666666668, 2.399999666666666 0.0 0.8999996666666668, 1.5 -0.8999996666666668 0.8999996666666668, 1.5 -0.10000033333333336 0.8999996666666668, 2.5 -0.1000003333333333 0.10000033333333336, 2.5 -0.8999996666666666 0.10000033333333336, 2.399999666666667 -1.0 0.10000033333333336, 1.600000333333334 -1.0 0.10000033333333336, 1.600000333333333 0.0 0.10000033333333336, 2.399999666666666 0.0 0.10000033333333336, 1.5 -0.8999996666666668 0.10000033333333336, 1.5 -0.10000033333333336 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normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.0999999999999996 -0.6 2.9, -2.0999999999999996 -0.4 2.9, -1.9000000000000004 -0.4 2.9, -1.9000000000000004 -0.6 2.9, -2.0999999999999996 -0.6 -0.9, -2.0999999999999996 -0.4 -0.9, -1.9000000000000004 -0.4 -0.9, -1.9000000000000004 -0.6 -0.9, -2.0250000000000004 -0.475 3.0, -2.0250000000000004 -0.525 3.0, -1.9749999999999996 -0.525 3.0, -1.9749999999999996 -0.475 3.0, -2.0250000000000004 -0.525 -1.0, -2.0250000000000004 -0.475 -1.0, -1.9749999999999996 -0.475 -1.0, -1.9749999999999996 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.0999999999999996 -0.6 2.9, -1.0999999999999996 -0.4 2.9, -0.9000000000000004 -0.4 2.9, -0.9000000000000004 -0.6 2.9, -1.0999999999999996 -0.6 -0.9, -1.0999999999999996 -0.4 -0.9, -0.9000000000000004 -0.4 -0.9, -0.9000000000000004 -0.6 -0.9, -1.0250000000000004 -0.475 3.0, -1.0250000000000004 -0.525 3.0, -0.9749999999999996 -0.525 3.0, -0.9749999999999996 -0.475 3.0, -1.0250000000000004 -0.525 -1.0, -1.0250000000000004 -0.475 -1.0, -0.9749999999999996 -0.475 -1.0, -0.9749999999999996 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.10000000000000009 -0.6 2.9, -0.10000000000000009 -0.4 2.9, 0.10000000000000009 -0.4 2.9, 0.10000000000000009 -0.6 2.9, -0.10000000000000009 -0.6 -0.9, -0.10000000000000009 -0.4 -0.9, 0.10000000000000009 -0.4 -0.9, 0.10000000000000009 -0.6 -0.9, -0.02499999999999991 -0.475 3.0, -0.02499999999999991 -0.525 3.0, 0.02499999999999991 -0.525 3.0, 0.02499999999999991 -0.475 3.0, -0.02499999999999991 -0.525 -1.0, -0.02499999999999991 -0.475 -1.0, 0.02499999999999991 -0.475 -1.0, 0.02499999999999991 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.8999999999999999 -0.6 2.9, 0.8999999999999999 -0.4 2.9, 1.1 -0.4 2.9, 1.1 -0.6 2.9, 0.8999999999999999 -0.6 -0.9, 0.8999999999999999 -0.4 -0.9, 1.1 -0.4 -0.9, 1.1 -0.6 -0.9, 0.9750000000000001 -0.475 3.0, 0.9750000000000001 -0.525 3.0, 1.025 -0.525 3.0, 1.025 -0.475 3.0, 0.9750000000000001 -0.525 -1.0, 0.9750000000000001 -0.475 -1.0, 1.025 -0.475 -1.0, 1.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.9 -0.6 2.9, 5.9 -0.4 2.9, 6.1 -0.4 2.9, 6.1 -0.6 2.9, 5.9 -0.6 -0.9, 5.9 -0.4 -0.9, 6.1 -0.4 -0.9, 6.1 -0.6 -0.9, 5.975 -0.475 3.0, 5.975 -0.525 3.0, 6.025 -0.525 3.0, 6.025 -0.475 3.0, 5.975 -0.525 -1.0, 5.975 -0.475 -1.0, 6.025 -0.475 -1.0, 6.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.9 -0.6 2.9, 4.9 -0.4 2.9, 5.1 -0.4 2.9, 5.1 -0.6 2.9, 4.9 -0.6 -0.9, 4.9 -0.4 -0.9, 5.1 -0.4 -0.9, 5.1 -0.6 -0.9, 4.975 -0.475 3.0, 4.975 -0.525 3.0, 5.025 -0.525 3.0, 5.025 -0.475 3.0, 4.975 -0.525 -1.0, 4.975 -0.475 -1.0, 5.025 -0.475 -1.0, 5.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.32338083338177864 -0.3233808333817776 -0.8892972917998869, -0.32338083338177864 0.3233808333817776 -0.8892972917998869, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.9 -0.6 2.9, 3.9 -0.4 2.9, 4.1 -0.4 2.9, 4.1 -0.6 2.9, 3.9 -0.6 -0.9, 3.9 -0.4 -0.9, 4.1 -0.4 -0.9, 4.1 -0.6 -0.9, 3.975 -0.475 3.0, 3.975 -0.525 3.0, 4.025 -0.525 3.0, 4.025 -0.475 3.0, 3.975 -0.525 -1.0, 3.975 -0.475 -1.0, 4.025 -0.475 -1.0, 4.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668323 0.6396021490668313 0.4264014327112193, 0.6396021490668323 -0.6396021490668313 0.4264014327112193, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668322 0.6396021490668313 -0.4264014327112195, 0.6396021490668322 -0.6396021490668313 -0.4264014327112195, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.32338083338177886 -0.32338083338177775 0.8892972917998867, 0.32338083338177886 0.32338083338177775 0.8892972917998867, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817787 0.32338083338177764 -0.8892972917998869, 0.32338083338177864 -0.3233808333817776 -0.8892972917998869 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.9 -0.6 2.9, 2.9 -0.4 2.9, 3.1 -0.4 2.9, 3.1 -0.6 2.9, 2.9 -0.6 -0.9, 2.9 -0.4 -0.9, 3.1 -0.4 -0.9, 3.1 -0.6 -0.9, 2.975 -0.475 3.0, 2.975 -0.525 3.0, 3.025 -0.525 3.0, 3.025 -0.475 3.0, 2.975 -0.525 -1.0, 2.975 -0.475 -1.0, 3.025 -0.475 -1.0, 3.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.9 -0.6 2.9, 1.9 -0.4 2.9, 2.1 -0.4 2.9, 2.1 -0.6 2.9, 1.9 -0.6 -0.9, 1.9 -0.4 -0.9, 2.1 -0.4 -0.9, 2.1 -0.6 -0.9, 1.975 -0.475 3.0, 1.975 -0.525 3.0, 2.025 -0.525 3.0, 2.025 -0.475 3.0, 1.975 -0.525 -1.0, 1.975 -0.475 -1.0, 2.025 -0.475 -1.0, 2.025 -0.525 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 0.6396021490668313 0.42640143271122094, 0.6396021490668311 -0.6396021490668313 0.42640143271122094, -0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 0.6396021490668313 -0.42640143271122116, 0.6396021490668311 -0.6396021490668313 -0.42640143271122116, -0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 -0.3233808333817774 0.8892972917998876, 0.3233808333817771 0.3233808333817774 0.8892972917998876, -0.3233808333817769 -0.32338083338177726 -0.8892972917998878, -0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 0.32338083338177726 -0.8892972917998878, 0.3233808333817769 -0.32338083338177726 -0.8892972917998878 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.5 -0.1000003333333333 0.8999996666666668, 3.5 -0.8999996666666666 0.8999996666666668, 3.399999666666667 -1.0 0.8999996666666668, 2.600000333333334 -1.0 0.8999996666666668, 2.600000333333333 0.0 0.8999996666666668, 3.399999666666666 0.0 0.8999996666666668, 2.5 -0.8999996666666668 0.8999996666666668, 2.5 -0.10000033333333336 0.8999996666666668, 3.5 -0.1000003333333333 0.10000033333333336, 3.5 -0.8999996666666666 0.10000033333333336, 3.399999666666667 -1.0 0.10000033333333336, 2.600000333333334 -1.0 0.10000033333333336, 2.600000333333333 0.0 0.10000033333333336, 3.399999666666666 0.0 0.10000033333333336, 2.5 -0.8999996666666668 0.10000033333333336, 2.5 -0.10000033333333336 0.10000033333333336, 2.600000333333333 -0.10000033333333336 1.0, 3.399999666666666 -0.10000033333333336 1.0, 3.399999666666667 -0.1000003333333333 0.0, 2.600000333333334 -0.10000033333333336 0.0, 3.399999666666667 -0.8999996666666666 1.0, 2.600000333333334 -0.8999996666666666 1.0, 2.600000333333333 -0.8999996666666668 0.0, 3.399999666666666 -0.8999996666666666 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587364 0.36700100107065925 0.367001001070658, 0.8547634353587383 -0.3670010010706556 0.3670010010706572, 0.3670010010706586 -0.8547634353587369 0.3670010010706575, -0.36700100107065486 -0.8547634353587387 0.36700100107065703, -0.36700100107065853 0.8547634353587368 0.3670010010706578, 0.367001001070655 0.8547634353587387 0.3670010010706572, -0.8547634353587364 -0.36700100107065936 0.36700100107065786, -0.8547634353587383 0.3670010010706554 0.36700100107065753, 0.8547634353587374 0.36700100107065786 -0.36700100107065703, 0.8547634353587381 -0.3670010010706552 -0.36700100107065825, 0.36700100107065814 -0.8547634353587367 -0.3670010010706584, -0.36700100107065653 -0.8547634353587384 -0.3670010010706563, -0.3670010010706582 0.8547634353587367 -0.3670010010706587, 0.3670010010706565 0.8547634353587382 -0.36700100107065653, -0.8547634353587374 -0.3670010010706581 -0.3670010010706567, -0.8547634353587381 0.3670010010706552 -0.36700100107065836, -0.36700100107065753 0.3670010010706557 0.8547634353587382, 0.36700100107065553 0.367001001070658 0.8547634353587381, 0.36700100107065725 0.3670010010706572 -0.8547634353587377, -0.3670010010706571 0.3670010010706554 -0.8547634353587386, 0.3670010010706577 -0.3670010010706559 0.854763435358738, -0.36700100107065553 -0.3670010010706581 0.854763435358738, -0.3670010010706574 -0.3670010010706575 -0.8547634353587374, 0.3670010010706572 -0.36700100107065553 -0.8547634353587383 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] }