#VRML V2.0 utf8 #Exported from Wings 3D 1.4.1 DEF cube1_copy4 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.2 0.2 0.2 emissiveColor 0.0 0.0 0.0 specularColor 0.2 0.2 0.2 ambientIntensity 0.20000000000000004 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.5 -0.8000003333333333 1.8999996666666668, 0.5 -1.5999996666666665 1.8999996666666668, 0.3999996666666661 -1.7 1.8999996666666668, -0.3999996666666661 -1.7 1.8999996666666668, -0.3999996666666661 -0.7 1.8999996666666668, 0.3999996666666661 -0.7 1.8999996666666668, -0.5 -1.5999996666666667 1.8999996666666668, -0.5 -0.8000003333333334 1.8999996666666668, 0.5 -0.8000003333333333 1.1000003333333335, 0.5 -1.5999996666666665 1.1000003333333335, 0.3999996666666661 -1.7 1.1000003333333335, -0.3999996666666661 -1.7 1.1000003333333335, -0.3999996666666661 -0.7 1.1000003333333335, 0.3999996666666661 -0.7 1.1000003333333335, -0.5 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