#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube8_copy21 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 1.00000 0.800000 0.100000 emissiveColor 1.00000 0.800000 0.100000 specularColor 1.00000 0.800000 0.100000 ambientIntensity 0.633333 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.600000 0.400000 2.90000, -0.600000 0.600000 2.90000, -0.400000 0.600000 2.90000, -0.400000 0.400000 2.90000, -0.600000 0.400000 -0.900000, -0.600000 0.600000 -0.900000, -0.400000 0.600000 -0.900000, -0.400000 0.400000 -0.900000, -0.525000 0.525000 3.00000, -0.525000 0.475000 3.00000, -0.475000 0.475000 3.00000, -0.475000 0.525000 3.00000, -0.525000 0.475000 -1.00000, -0.525000 0.525000 -1.00000, -0.475000 0.525000 -1.00000, -0.475000 0.475000 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.639602 -0.639602 0.426401, -0.639602 0.639602 0.426401, 0.639602 0.639602 0.426401, 0.639602 -0.639602 0.426401, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 0.323381 0.889297, -0.323381 -0.323381 0.889297, 0.323381 -0.323381 0.889297, 0.323381 0.323381 0.889297, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy20 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.400000 0.400000 2.90000, 0.400000 0.600000 2.90000, 0.600000 0.600000 2.90000, 0.600000 0.400000 2.90000, 0.400000 0.400000 -0.900000, 0.400000 0.600000 -0.900000, 0.600000 0.600000 -0.900000, 0.600000 0.400000 -0.900000, 0.475000 0.525000 3.00000, 0.475000 0.475000 3.00000, 0.525000 0.475000 3.00000, 0.525000 0.525000 3.00000, 0.475000 0.475000 -1.00000, 0.475000 0.525000 -1.00000, 0.525000 0.525000 -1.00000, 0.525000 0.475000 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.639602 -0.639602 0.426401, -0.639602 0.639602 0.426401, 0.639602 0.639602 0.426401, 0.639602 -0.639602 0.426401, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 0.323381 0.889297, -0.323381 -0.323381 0.889297, 0.323381 -0.323381 0.889297, 0.323381 0.323381 0.889297, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.600000 -0.600000 2.90000, -0.600000 -0.400000 2.90000, -0.400000 -0.400000 2.90000, -0.400000 -0.600000 2.90000, -0.600000 -0.600000 -0.900000, -0.600000 -0.400000 -0.900000, -0.400000 -0.400000 -0.900000, -0.400000 -0.600000 -0.900000, -0.525000 -0.475000 3.00000, -0.525000 -0.525000 3.00000, -0.475000 -0.525000 3.00000, -0.475000 -0.475000 3.00000, -0.525000 -0.525000 -1.00000, -0.525000 -0.475000 -1.00000, -0.475000 -0.475000 -1.00000, -0.475000 -0.525000 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.639602 -0.639602 0.426401, -0.639602 0.639602 0.426401, 0.639602 0.639602 0.426401, 0.639602 -0.639602 0.426401, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 0.323381 0.889297, -0.323381 -0.323381 0.889297, 0.323381 -0.323381 0.889297, 0.323381 0.323381 0.889297, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.400000 -0.600000 2.90000, 0.400000 -0.400000 2.90000, 0.600000 -0.400000 2.90000, 0.600000 -0.600000 2.90000, 0.400000 -0.600000 -0.900000, 0.400000 -0.400000 -0.900000, 0.600000 -0.400000 -0.900000, 0.600000 -0.600000 -0.900000, 0.475000 -0.475000 3.00000, 0.475000 -0.525000 3.00000, 0.525000 -0.525000 3.00000, 0.525000 -0.475000 3.00000, 0.475000 -0.525000 -1.00000, 0.475000 -0.475000 -1.00000, 0.525000 -0.475000 -1.00000, 0.525000 -0.525000 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.639602 -0.639602 0.426401, -0.639602 0.639602 0.426401, 0.639602 0.639602 0.426401, 0.639602 -0.639602 0.426401, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 0.323381 0.889297, -0.323381 -0.323381 0.889297, 0.323381 -0.323381 0.889297, 0.323381 0.323381 0.889297, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.200000 0.200000 0.200000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 0.200000 0.200000 0.200000 ambientIntensity 0.200000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.00000 -1.00000 1.00000, -1.00000 1.00000 1.00000, 1.00000 1.00000 1.00000, 1.00000 -1.00000 1.00000, -1.00000 -1.00000 0.00000e+0, -1.00000 1.00000 0.00000e+0, 1.00000 1.00000 0.00000e+0, 1.00000 -1.00000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] }