#VRML V2.0 utf8 #Exported from Wings 3D 1.4.1 DEF cube1_copy40 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.2 0.2 0.2 emissiveColor 0.0 0.0 0.0 specularColor 0.2 0.2 0.2 ambientIntensity 0.20000000000000004 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.5 0.3999996666666667 0.8999996666666668, 1.5 -0.39999966666666664 0.8999996666666668, 1.399999666666667 -0.5 0.8999996666666668, 0.6000003333333339 -0.5 0.8999996666666668, 0.600000333333333 0.5 0.8999996666666668, 1.399999666666666 0.5 0.8999996666666668, 0.5 -0.3999996666666667 0.8999996666666668, 0.5 0.39999966666666664 0.8999996666666668, 1.5 0.3999996666666667 0.10000033333333336, 1.5 -0.39999966666666664 0.10000033333333336, 1.399999666666667 -0.5 0.10000033333333336, 0.6000003333333339 -0.5 0.10000033333333336, 0.600000333333333 0.5 0.10000033333333336, 1.399999666666666 0.5 0.10000033333333336, 0.5 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emissiveColor 1.0 0.8 0.1 specularColor 1.0 0.8 0.1 ambientIntensity 0.6333333333333334 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.0999999999999996 -0.1 2.9, -2.0999999999999996 0.1 2.9, -1.9000000000000004 0.1 2.9, -1.9000000000000004 -0.1 2.9, -2.0999999999999996 -0.1 -0.9, -2.0999999999999996 0.1 -0.9, -1.9000000000000004 0.1 -0.9, -1.9000000000000004 -0.1 -0.9, -2.0250000000000004 0.024999999999999994 3.0, -2.0250000000000004 -0.024999999999999994 3.0, -1.9749999999999996 -0.024999999999999994 3.0, -1.9749999999999996 0.024999999999999994 3.0, -2.0250000000000004 -0.024999999999999994 -1.0, -2.0250000000000004 0.024999999999999994 -1.0, -1.9749999999999996 0.024999999999999994 -1.0, -1.9749999999999996 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy35 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.0999999999999996 -0.1 2.9, -1.0999999999999996 0.1 2.9, -0.9000000000000004 0.1 2.9, -0.9000000000000004 -0.1 2.9, -1.0999999999999996 -0.1 -0.9, -1.0999999999999996 0.1 -0.9, -0.9000000000000004 0.1 -0.9, -0.9000000000000004 -0.1 -0.9, -1.0250000000000004 0.024999999999999994 3.0, -1.0250000000000004 -0.024999999999999994 3.0, -0.9749999999999996 -0.024999999999999994 3.0, -0.9749999999999996 0.024999999999999994 3.0, -1.0250000000000004 -0.024999999999999994 -1.0, -1.0250000000000004 0.024999999999999994 -1.0, -0.9749999999999996 0.024999999999999994 -1.0, -0.9749999999999996 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy34 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.09999999999999964 -0.1 2.9, -0.09999999999999964 0.1 2.9, 0.09999999999999964 0.1 2.9, 0.09999999999999964 -0.1 2.9, -0.09999999999999964 -0.1 -0.9, -0.09999999999999964 0.1 -0.9, 0.09999999999999964 0.1 -0.9, 0.09999999999999964 -0.1 -0.9, -0.025000000000000355 0.024999999999999994 3.0, -0.025000000000000355 -0.024999999999999994 3.0, 0.025000000000000355 -0.024999999999999994 3.0, 0.025000000000000355 0.024999999999999994 3.0, -0.025000000000000355 -0.024999999999999994 -1.0, -0.025000000000000355 0.024999999999999994 -1.0, 0.025000000000000355 0.024999999999999994 -1.0, 0.025000000000000355 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube8_copy33 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.9000000000000004 -0.1 2.9, 0.9000000000000004 0.1 2.9, 1.0999999999999996 0.1 2.9, 1.0999999999999996 -0.1 2.9, 0.9000000000000004 -0.1 -0.9, 0.9000000000000004 0.1 -0.9, 1.0999999999999996 0.1 -0.9, 1.0999999999999996 -0.1 -0.9, 0.9749999999999996 0.024999999999999994 3.0, 0.9749999999999996 -0.024999999999999994 3.0, 1.0250000000000004 -0.024999999999999994 3.0, 1.0250000000000004 0.024999999999999994 3.0, 0.9749999999999996 -0.024999999999999994 -1.0, 0.9749999999999996 0.024999999999999994 -1.0, 1.0250000000000004 0.024999999999999994 -1.0, 1.0250000000000004 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy18 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.5 0.3999996666666667 0.8999996666666668, 2.5 -0.39999966666666664 0.8999996666666668, 2.399999666666667 -0.5 0.8999996666666668, 1.600000333333334 -0.5 0.8999996666666668, 1.600000333333333 0.5 0.8999996666666668, 2.399999666666666 0.5 0.8999996666666668, 1.5 -0.3999996666666667 0.8999996666666668, 1.5 0.39999966666666664 0.8999996666666668, 2.5 0.3999996666666667 0.10000033333333336, 2.5 -0.39999966666666664 0.10000033333333336, 2.399999666666667 -0.5 0.10000033333333336, 1.600000333333334 -0.5 0.10000033333333336, 1.600000333333333 0.5 0.10000033333333336, 2.399999666666666 0.5 0.10000033333333336, 1.5 -0.3999996666666667 0.10000033333333336, 1.5 0.39999966666666664 0.10000033333333336, 1.600000333333333 0.39999966666666664 1.0, 2.399999666666666 0.39999966666666664 1.0, 2.399999666666667 0.3999996666666667 0.0, 1.600000333333334 0.39999966666666664 0.0, 2.399999666666667 -0.39999966666666664 1.0, 1.600000333333334 -0.39999966666666664 1.0, 1.600000333333333 -0.3999996666666667 0.0, 2.399999666666666 -0.39999966666666664 0.0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] normal Normal { vector [ 0.8547634353587367 0.36700100107065853 0.36700100107065825, 0.8547634353587379 -0.36700100107065675 0.367001001070657, 0.3670010010706577 -0.8547634353587377 0.36700100107065703, -0.3670010010706553 -0.8547634353587383 0.36700100107065775, -0.3670010010706577 0.8547634353587377 0.36700100107065703, 0.3670010010706554 0.8547634353587382 0.3670010010706577, -0.8547634353587367 -0.3670010010706586 0.3670010010706583, -0.8547634353587379 0.36700100107065675 0.367001001070657, 0.8547634353587373 0.3670010010706586 -0.36700100107065686, 0.8547634353587377 -0.3670010010706565 -0.36700100107065786, 0.3670010010706573 -0.8547634353587373 -0.3670010010706578, -0.3670010010706561 -0.8547634353587386 -0.3670010010706562, -0.3670010010706573 0.8547634353587373 -0.3670010010706578, 0.36700100107065603 0.8547634353587386 -0.36700100107065614, -0.8547634353587373 -0.3670010010706586 -0.36700100107065686, -0.8547634353587377 0.3670010010706565 -0.36700100107065786, -0.367001001070657 0.367001001070657 0.8547634353587379, 0.36700100107065575 0.36700100107065725 0.8547634353587382, 0.36700100107065703 0.3670010010706579 -0.8547634353587374, -0.36700100107065653 0.36700100107065675 -0.8547634353587381, 0.367001001070657 -0.367001001070657 0.8547634353587379, -0.3670010010706556 -0.36700100107065725 0.8547634353587382, -0.36700100107065703 -0.3670010010706579 -0.8547634353587374, 0.36700100107065653 -0.36700100107065675 -0.8547634353587381 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 5, 17, -1, 0, 8, 13, 5, -1, 0, 17, 20, 1, -1, 1, 2, 10, 9, -1, 1, 20, 2, -1, 2, 3, 11, 10, -1, 2, 20, 21, 3, -1, 3, 6, 14, 11, -1, 3, 21, 6, -1, 4, 5, 13, 12, -1, 4, 7, 16, -1, 4, 12, 15, 7, -1, 4, 16, 17, 5, -1, 6, 7, 15, 14, -1, 6, 21, 16, 7, -1, 8, 9, 23, 18, -1, 8, 18, 13, -1, 9, 10, 23, -1, 10, 11, 22, 23, -1, 11, 14, 22, -1, 12, 13, 18, 19, -1, 12, 19, 15, -1, 14, 15, 19, 22, -1, 16, 21, 20, 17, -1, 18, 23, 22, 19, -1 ] } } ] } DEF cube8_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.9000000000000004 -0.1 2.9, 1.9000000000000004 0.1 2.9, 2.0999999999999996 0.1 2.9, 2.0999999999999996 -0.1 2.9, 1.9000000000000004 -0.1 -0.9, 1.9000000000000004 0.1 -0.9, 2.0999999999999996 0.1 -0.9, 2.0999999999999996 -0.1 -0.9, 1.9749999999999996 0.024999999999999994 3.0, 1.9749999999999996 -0.024999999999999994 3.0, 2.0250000000000004 -0.024999999999999994 3.0, 2.0250000000000004 0.024999999999999994 3.0, 1.9749999999999996 -0.024999999999999994 -1.0, 1.9749999999999996 0.024999999999999994 -1.0, 2.0250000000000004 0.024999999999999994 -1.0, 2.0250000000000004 -0.024999999999999994 -1.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 0.6396021490668313 0.42640143271121933, 0.6396021490668323 -0.6396021490668313 0.42640143271121933, -0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 0.6396021490668312 -0.42640143271121966, 0.6396021490668322 -0.6396021490668312 -0.42640143271121966, -0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 -0.3233808333817777 0.8892972917998867, 0.32338083338177886 0.3233808333817777 0.8892972917998867, -0.3233808333817787 -0.3233808333817776 -0.8892972917998871, -0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 0.3233808333817776 -0.8892972917998871, 0.3233808333817787 -0.3233808333817776 -0.8892972917998871 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1 ] } } ] }