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-1, 38, 39, 43, 42, -1, 40, 41, 42, 43, -1 ] } } ] } DEF cube1_copy18 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.5 -0.3000003333333333 0.8999996666666668, 0.5 -1.0999996666666665 0.8999996666666668, 0.3999996666666661 -1.2 0.8999996666666668, -0.3999996666666661 -1.2 0.8999996666666668, -0.3999996666666661 -0.19999999999999996 0.8999996666666668, 0.3999996666666661 -0.19999999999999996 0.8999996666666668, -0.5 -1.0999996666666667 0.8999996666666668, -0.5 -0.3000003333333334 0.8999996666666668, 0.5 -0.3000003333333333 0.10000033333333336, 0.5 -1.0999996666666665 0.10000033333333336, 0.3999996666666661 -1.2 0.10000033333333336, -0.3999996666666661 -1.2 0.10000033333333336, -0.3999996666666661 -0.19999999999999996 0.10000033333333336, 0.3999996666666661 -0.19999999999999996 0.10000033333333336, -0.5 -1.0999996666666667 0.10000033333333336, -0.5 -0.3000003333333334 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