/** * The MIT License (MIT) * * Copyright (c) 2018 by ThingPulse, Daniel Eichhorn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ThingPulse invests considerable time and money to develop these open source libraries. * Please support us by buying our products (and not the clones) from * https://thingpulse.com * */ #include // Include the correct display library // For a connection via I2C using Wire include #include // Only needed for Arduino 1.6.5 and earlier #include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"` // or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"` // For a connection via I2C using brzo_i2c (must be installed) include // #include // Only needed for Arduino 1.6.5 and earlier // #include "SSD1306Brzo.h" // #include "SH1106Brzo.h" // For a connection via SPI include // #include // Only needed for Arduino 1.6.5 and earlier // #include "SSD1306Spi.h" // #include "SH1106SPi.h" // Include the UI lib #include "OLEDDisplayUi.h" // Include custom images #include "images.h" // Use the corresponding display class: // Initialize the OLED display using SPI // D5 -> CLK // D7 -> MOSI (DOUT) // D0 -> RES // D2 -> DC // D8 -> CS // SSD1306Spi display(D0, D2, D8); // or // SH1106Spi display(D0, D2); // Initialize the OLED display using brzo_i2c // D3 -> SDA // D5 -> SCL // SSD1306Brzo display(0x3c, D3, D5); // or // SH1106Brzo display(0x3c, D3, D5); // Initialize the OLED display using Wire library SSD1306Wire display(0x3c, D3, D5); // SH1106 display(0x3c, D3, D5); OLEDDisplayUi ui ( &display ); int screenW = 128; int screenH = 64; int clockCenterX = screenW/2; int clockCenterY = ((screenH-16)/2)+16; // top yellow part is 16 px height int clockRadius = 23; // utility function for digital clock display: prints leading 0 String twoDigits(int digits){ if(digits < 10) { String i = '0'+String(digits); return i; } else { return String(digits); } } void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) { } void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) { // ui.disableIndicator(); // Draw the clock face // display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius); display->drawCircle(clockCenterX + x, clockCenterY + y, 2); // //hour ticks for( int z=0; z < 360;z= z + 30 ){ //Begin at 0° and stop at 360° float angle = z ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) ); int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) ); int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) ); int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) ); display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y); } // display second hand float angle = second() * 6 ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) ); int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); // // display minute hand angle = minute() * 6 ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) ); y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); // // display hour hand angle = hour() * 30 + int( ( minute() / 12 ) * 6 ) ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) ); y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); } void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) { String timenow = String(hour())+":"+twoDigits(minute())+":"+twoDigits(second()); display->setTextAlignment(TEXT_ALIGN_CENTER); display->setFont(ArialMT_Plain_24); display->drawString(clockCenterX + x , clockCenterY + y, timenow ); } // This array keeps function pointers to all frames // frames are the single views that slide in FrameCallback frames[] = { analogClockFrame, digitalClockFrame }; // how many frames are there? int frameCount = 2; // Overlays are statically drawn on top of a frame eg. a clock OverlayCallback overlays[] = { clockOverlay }; int overlaysCount = 1; void setup() { Serial.begin(9600); Serial.println(); // The ESP is capable of rendering 60fps in 80Mhz mode // but that won't give you much time for anything else // run it in 160Mhz mode or just set it to 30 fps ui.setTargetFPS(60); // Customize the active and inactive symbol ui.setActiveSymbol(activeSymbol); ui.setInactiveSymbol(inactiveSymbol); // You can change this to // TOP, LEFT, BOTTOM, RIGHT ui.setIndicatorPosition(TOP); // Defines where the first frame is located in the bar. ui.setIndicatorDirection(LEFT_RIGHT); // You can change the transition that is used // SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN ui.setFrameAnimation(SLIDE_LEFT); // Add frames ui.setFrames(frames, frameCount); // Add overlays ui.setOverlays(overlays, overlaysCount); // Initialising the UI will init the display too. ui.init(); display.flipScreenVertically(); unsigned long secsSinceStart = millis(); // Unix time starts on Jan 1 1970. In seconds, that's 2208988800: const unsigned long seventyYears = 2208988800UL; // subtract seventy years: unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR; setTime(epoch); } void loop() { int remainingTimeBudget = ui.update(); if (remainingTimeBudget > 0) { // You can do some work here // Don't do stuff if you are below your // time budget. delay(remainingTimeBudget); } }