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Martin
2017-04-24 17:26:29 +02:00
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@@ -14,13 +14,13 @@ Please use the files from the [releases page](https://github.com/richgel999/mini
* A drop-in replacement for zlib's most used API's (tested in several open source projects that use zlib, such as libpng and libzip). * A drop-in replacement for zlib's most used API's (tested in several open source projects that use zlib, such as libpng and libzip).
* Fills a single threaded performance vs. compression ratio gap between several popular real-time compressors and zlib. For example, at level 1, miniz.c compresses around 5-9% better than minilzo, but is approx. 35% slower. At levels 2-9, miniz.c is designed to compare favorably against zlib's ratio and speed. See the miniz performance comparison page for example timings. * Fills a single threaded performance vs. compression ratio gap between several popular real-time compressors and zlib. For example, at level 1, miniz.c compresses around 5-9% better than minilzo, but is approx. 35% slower. At levels 2-9, miniz.c is designed to compare favorably against zlib's ratio and speed. See the miniz performance comparison page for example timings.
* Not a block based compressor: miniz.c fully supports stream based processing using a coroutine-style implementation. The zlib-style API functions can be called a single byte at a time if that's all you've got. * Not a block based compressor: miniz.c fully supports stream based processing using a coroutine-style implementation. The zlib-style API functions can be called a single byte at a time if that's all you've got.
* Easy to use. The low-level compressor (tinfl) and decompressor (tdefl) have simple state structs which can be saved/restored as needed with simple memcpy's. The low-level codec API's don't use the heap in any way. * Easy to use. The low-level compressor (tdefl) and decompressor (tinfl) have simple state structs which can be saved/restored as needed with simple memcpy's. The low-level codec API's don't use the heap in any way.
* Entire inflater (including optional zlib header parsing and Adler-32 checking) is implemented in a single function as a coroutine, which is separately available in a small (~550 line) source file: miniz_tinfl.c * Entire inflater (including optional zlib header parsing and Adler-32 checking) is implemented in a single function as a coroutine, which is separately available in a small (~550 line) source file: miniz_tinfl.c
* A fairly complete (but totally optional) set of .ZIP archive manipulation and extraction API's. The archive functionality is intended to solve common problems encountered in embedded, mobile, or game development situations. (The archive API's are purposely just powerful enough to write an entire archiver given a bit of additional higher-level logic.) * A fairly complete (but totally optional) set of .ZIP archive manipulation and extraction API's. The archive functionality is intended to solve common problems encountered in embedded, mobile, or game development situations. (The archive API's are purposely just powerful enough to write an entire archiver given a bit of additional higher-level logic.)
## Known Problems ## Known Problems
* No support for encrypted archives. Not sure how useful this stuff is in practice. Zip encryption is very weak. * No support for encrypted archives. Not sure how useful this stuff is in practice.
* Minimal documentation. The assumption is that the user is already familiar with the basic zlib API. I need to write an API wiki - for now I've tried to place key comments before each enum/API, and I've included 6 examples that demonstrate how to use the module's major features. * Minimal documentation. The assumption is that the user is already familiar with the basic zlib API. I need to write an API wiki - for now I've tried to place key comments before each enum/API, and I've included 6 examples that demonstrate how to use the module's major features.
## Special Thanks ## Special Thanks