ESPAsyncWebServer/README.md

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# ESP Async WebServer
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[![License: LGPL 3.0](https://img.shields.io/badge/License-LGPL%203.0-yellow.svg)](https://opensource.org/license/lgpl-3-0/)
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[![PlatformIO Registry](https://badges.registry.platformio.org/packages/mathieucarbou/library/ESP%20Async%20WebServer.svg)](https://registry.platformio.org/libraries/mathieucarbou/ESP%20Async%20WebServer)
Asynchronous HTTP and WebSocket Server Library for ESP32.
Supports: WebSocket, SSE, Authentication, Arduino Json 7, File Upload, Static File serving, URL Rewrite, URL Redirect, etc.
This fork is based on [yubox-node-org/ESPAsyncWebServer](https://github.com/yubox-node-org/ESPAsyncWebServer) and includes all the concurrency fixes.
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## Changes in this fork
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- Removed SPIFFSEditor
- Deployed in PlatformIO registry and Arduino IDE library manager
- CI
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- Some code cleanup
- `SSE_MAX_QUEUED_MESSAGES` to control the maximum number of messages that can be queued for a SSE client
- `write()` function public in `AsyncEventSource.h`
- Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in `AsyncJson.h`). The API to use Json has not changed. These are only internal changes.
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- `WS_MAX_QUEUED_MESSAGES`: control the maximum number of messages that can be queued for a Websocket client
- Resurrected `AsyncWebSocketMessageBuffer` and `makeBuffer()` in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket.
- [#5](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/5) ([@vortigont](https://github.com/vortigont)): set real "Last-Modified" header based on file's LastWrite time
- [#13](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/13) ([@tueddy](https://github.com/tueddy)): Compile with Arduino 3 (ESP-IDF 5.1)
- [#14](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/14) ([@nilo85](https://github.com/nilo85)): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler
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- Added `setAuthentication(const String& username, const String& password)`
- Added `StreamConcat` example to shoiw how to stream multiple files in one response
- Remove filename after inline in Content-Disposition header according to RFC2183
- Depends on `mathieucarbou/Async TCP @ ^3.1.4`
- Arduino 3 / ESP-IDF 5.1 compatibility
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- Added all flavors of `binary()`, `text()`, `binaryAll()` and `textAll()` in `AsyncWebSocket`
- Added `setCloseClientOnQueueFull(bool)` which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full
## Documentation
Usage and API stays the same as the original library.
Please look at the original libraries for more examples and documentation.
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- [https://github.com/me-no-dev/ESPAsyncWebServer](https://github.com/me-no-dev/ESPAsyncWebServer) (original library)
- [https://github.com/yubox-node-org/ESPAsyncWebServer](https://github.com/yubox-node-org/ESPAsyncWebServer) (fork of the original library)
## `AsyncWebSocketMessageBuffer` and `makeBuffer()`
The fork from `yubox-node-org` introduces some breaking API changes compared to the original library, especially regarding the use of `std::shared_ptr<std::vector<uint8_t>>` for WebSocket.
This fork is compatible with the original library from `me-no-dev` regarding WebSocket, and wraps the optimizations done by `yubox-node-org` in the `AsyncWebSocketMessageBuffer` class.
So you have the choice of which API to use.
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Here are examples for serializing a Json document in a websocket message buffer:
```cpp
void send(JsonDocument& doc) {
const size_t len = measureJson(doc);
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// original API from me-no-dev
AsyncWebSocketMessageBuffer* buffer = _ws->makeBuffer(len);
assert(buffer); // up to you to keep or remove this
serializeJson(doc, buffer->get(), len);
_ws->textAll(buffer);
}
```
```cpp
void send(JsonDocument& doc) {
const size_t len = measureJson(doc);
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// this fork (originally from yubox-node-org), uses another API with shared pointer
auto buffer = std::make_shared<std::vector<uint8_t>>(len);
assert(buffer); // up to you to keep or remove this
serializeJson(doc, buffer->data(), len);
_ws->textAll(std::move(buffer));
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}
```
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I recommend to use the official API `AsyncWebSocketMessageBuffer` to retain further compatibility.
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## Stack size and queues
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Here are some important flags to tweak depending on your needs:
```cpp
// Async TCP queue size
-D CONFIG_ASYNC_TCP_QUEUE_SIZE=128
// Async TCP async task core
-D CONFIG_ASYNC_TCP_RUNNING_CORE=1
// Async TCP async stac ksize
-D CONFIG_ASYNC_TCP_STACK_SIZE=8096
// WebSocket queue size
-D WS_MAX_QUEUED_MESSAGES=64
```