Aktualizace na verzi 2.10.4
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@@ -137,6 +137,7 @@ class AsyncWebSocketClient {
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std::deque<AsyncWebSocketControl> _controlQueue;
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std::deque<AsyncWebSocketMessage> _messageQueue;
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bool closeWhenFull = true;
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uint8_t _pstate;
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AwsFrameInfo _pinfo;
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@@ -164,6 +165,27 @@ class AsyncWebSocketClient {
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const AsyncWebSocket *server() const { return _server; }
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AwsFrameInfo const &pinfo() const { return _pinfo; }
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// - If "true" (default), the connection will be closed if the message queue is full.
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// This is the default behavior in yubox-node-org, which is not silently discarding messages but instead closes the connection.
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// The big issue with this behavior is that is can cause the UI to automatically re-create a new WS connection, which can be filled again,
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// and so on, causing a resource exhaustion.
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//
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// - If "false", the incoming message will be discarded if the queue is full.
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// This is the default behavior in the original ESPAsyncWebServer library from me-no-dev.
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// This behavior allows the best performance at the expense of unreliable message delivery in case the queue is full (some messages may be lost).
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//
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// - In any case, when the queue is full, a message is logged.
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// - IT is recommended to use the methods queueIsFull(), availableForWriteAll(), availableForWrite(clientId) to check if the queue is full before sending a message.
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//
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// Usage:
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// - can be set in the onEvent listener when connecting (event type is: WS_EVT_CONNECT)
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//
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// Use cases:,
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// - if using websocket to send logging messages, maybe some loss is acceptable.
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// - But if using websocket to send UI update messages, maybe the connection should be closed and the UI redrawn.
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void setCloseClientOnQueueFull(bool close) { closeWhenFull = close; }
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bool willCloseClientOnQueueFull() const { return closeWhenFull; }
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IPAddress remoteIP() const;
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uint16_t remotePort() const;
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@@ -257,28 +279,32 @@ class AsyncWebSocket: public AsyncWebHandler {
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void text(uint32_t id, const char *message);
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void text(uint32_t id, const String &message);
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void text(uint32_t id, const __FlashStringHelper *message);
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void text(uint32_t id, AsyncWebSocketMessageBuffer *buffer);
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void text(uint32_t id, std::shared_ptr<std::vector<uint8_t>> buffer);
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void textAll(std::shared_ptr<std::vector<uint8_t>> buffer);
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void textAll(const uint8_t *message, size_t len);
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void textAll(const char * message, size_t len);
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void textAll(const char * message);
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void textAll(const String &message);
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void textAll(const __FlashStringHelper *message); // need to convert
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void textAll(const __FlashStringHelper *message);
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void textAll(AsyncWebSocketMessageBuffer *buffer);
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void textAll(std::shared_ptr<std::vector<uint8_t>> buffer);
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void binary(uint32_t id, const uint8_t *message, size_t len);
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void binary(uint32_t id, const char *message, size_t len);
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void binary(uint32_t id, const char *message);
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void binary(uint32_t id, const String &message);
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void binary(uint32_t id, const __FlashStringHelper *message, size_t len);
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void binary(uint32_t id, AsyncWebSocketMessageBuffer *buffer);
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void binary(uint32_t id, std::shared_ptr<std::vector<uint8_t>> buffer);
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void binaryAll(std::shared_ptr<std::vector<uint8_t>> buffer);
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void binaryAll(const uint8_t *message, size_t len);
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void binaryAll(const char *message, size_t len);
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void binaryAll(const char *message);
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void binaryAll(const String &message);
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void binaryAll(const __FlashStringHelper *message, size_t len);
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void binaryAll(AsyncWebSocketMessageBuffer *buffer);
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void binaryAll(std::shared_ptr<std::vector<uint8_t>> buffer);
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size_t printf(uint32_t id, const char *format, ...) __attribute__ ((format (printf, 3, 4)));
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size_t printfAll(const char *format, ...) __attribute__ ((format (printf, 2, 3)));
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