Aktualizace na verzi 3.0.6

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# bundle exec jekyll serve --host=0.0.0.0
title: ESP Async WebServer
description: "Asynchronous HTTP and WebSocket Server Library for ESP32"
description: "Asynchronous HTTP and WebSocket Server Library for ESP32, ESP8266 and RP2040"
remote_theme: pages-themes/cayman@v0.2.0
plugins:
- jekyll-remote-theme

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[![Continuous Integration](https://github.com/mathieucarbou/ESPAsyncWebServer/actions/workflows/ci.yml/badge.svg)](https://github.com/mathieucarbou/ESPAsyncWebServer/actions/workflows/ci.yml)
[![PlatformIO Registry](https://badges.registry.platformio.org/packages/mathieucarbou/library/ESP%20Async%20WebServer.svg)](https://registry.platformio.org/libraries/mathieucarbou/ESP%20Async%20WebServer)
Asynchronous HTTP and WebSocket Server Library for ESP32.
Asynchronous HTTP and WebSocket Server Library for ESP32, ESP8266 and RP2040
Supports: WebSocket, SSE, Authentication, Arduino Json 7, File Upload, Static File serving, URL Rewrite, URL Redirect, etc.
This fork is based on [yubox-node-org/ESPAsyncWebServer](https://github.com/yubox-node-org/ESPAsyncWebServer) and includes all the concurrency fixes.
## Changes in this fork
- Removed SPIFFSEditor
- Deployed in PlatformIO registry and Arduino IDE library manager
- CI
- Some code cleanup
- `SSE_MAX_QUEUED_MESSAGES` to control the maximum number of messages that can be queued for a SSE client
- `write()` function public in `AsyncEventSource.h`
- Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in `AsyncJson.h`). The API to use Json has not changed. These are only internal changes.
- `WS_MAX_QUEUED_MESSAGES`: control the maximum number of messages that can be queued for a Websocket client
- Resurrected `AsyncWebSocketMessageBuffer` and `makeBuffer()` in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket.
- [#5](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/5) ([@vortigont](https://github.com/vortigont)): set real "Last-Modified" header based on file's LastWrite time
- [#13](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/13) ([@tueddy](https://github.com/tueddy)): Compile with Arduino 3 (ESP-IDF 5.1)
- [#14](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/14) ([@nilo85](https://github.com/nilo85)): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler
- Added `setAuthentication(const String& username, const String& password)`
- Added `StreamConcat` example to show how to stream multiple files in one response
- Remove filename after inline in Content-Disposition header according to RFC2183
- Depends on `mathieucarbou/Async TCP @ ^3.1.4`
- Arduino 3 / ESP-IDF 5.1 compatibility
- Added all flavors of `binary()`, `text()`, `binaryAll()` and `textAll()` in `AsyncWebSocket`
- Added `setCloseClientOnQueueFull(bool)` which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full
- [#29](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/29) ([@vortigont](https://github.com/vortigont)): Some websocket code cleanup
- Use `-D DEFAULT_MAX_WS_CLIENTS` to change the number of allows WebSocket clients and use `cleanupClients()` to help cleanup resources about dead clients
- [@ayushsharma82](https://github.com/ayushsharma82) and [@mathieucarbou](https://github.com/mathieucarbou): Add RP2040 support ([#31](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/31))
- [@mathieucarbou](https://github.com/mathieucarbou): `SSE_MAX_QUEUED_MESSAGES` to control the maximum number of messages that can be queued for a SSE client
- [@mathieucarbou](https://github.com/mathieucarbou): `write()` function public in `AsyncEventSource.h`
- [@mathieucarbou](https://github.com/mathieucarbou): `WS_MAX_QUEUED_MESSAGES`: control the maximum number of messages that can be queued for a Websocket client
- [@mathieucarbou](https://github.com/mathieucarbou): Added `setAuthentication(const String& username, const String& password)`
- [@mathieucarbou](https://github.com/mathieucarbou): Added `setCloseClientOnQueueFull(bool)` which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full
- [@mathieucarbou](https://github.com/mathieucarbou): Added `StreamConcat` example to show how to stream multiple files in one response
- [@mathieucarbou](https://github.com/mathieucarbou): Added all flavors of `binary()`, `text()`, `binaryAll()` and `textAll()` in `AsyncWebSocket`
- [@mathieucarbou](https://github.com/mathieucarbou): Arduino 3 / ESP-IDF 5.1 compatibility
- [@mathieucarbou](https://github.com/mathieucarbou): Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in `AsyncJson.h`). The API to use Json has not changed. These are only internal changes.
- [@mathieucarbou](https://github.com/mathieucarbou): CI
- [@mathieucarbou](https://github.com/mathieucarbou): Depends on `mathieucarbou/Async TCP @ ^3.1.4`
- [@mathieucarbou](https://github.com/mathieucarbou): Deployed in PlatformIO registry and Arduino IDE library manager
- [@mathieucarbou](https://github.com/mathieucarbou): Firmware size optimization: remove mbedtls dependency (accounts for 33KB in firmware)
- [@mathieucarbou](https://github.com/mathieucarbou): Made DEFAULT_MAX_SSE_CLIENTS customizable
- [@mathieucarbou](https://github.com/mathieucarbou): Made DEFAULT_MAX_WS_CLIENTS customizable
- [@mathieucarbou](https://github.com/mathieucarbou): Remove filename after inline in Content-Disposition header according to RFC2183
- [@mathieucarbou](https://github.com/mathieucarbou): Removed SPIFFSEditor to reduce library size and maintainance. SPIFF si also deprecated. If you need it, please copy the files from the original repository in your project. This fork focus on maintaining the server part and the SPIFFEditor is an application which has nothing to do inside a server library.
- [@mathieucarbou](https://github.com/mathieucarbou): Resurrected `AsyncWebSocketMessageBuffer` and `makeBuffer()` in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket.
- [@mathieucarbou](https://github.com/mathieucarbou): Some code cleanup
- [@mathieucarbou](https://github.com/mathieucarbou): Use `-D DEFAULT_MAX_WS_CLIENTS` to change the number of allows WebSocket clients and use `cleanupClients()` to help cleanup resources about dead clients
- [@nilo85](https://github.com/nilo85): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler ([#14](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/14))
- [@p0p-x](https://github.com/p0p-x): ESP IDF Compatibility (added back CMakeLists.txt) ([#32](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/32))
- [@tueddy](https://github.com/tueddy): Compile with Arduino 3 (ESP-IDF 5.1) ([#13](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/13))
- [@vortigont](https://github.com/vortigont): Set real "Last-Modified" header based on file's LastWrite time ([#5](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/5))
- [@vortigont](https://github.com/vortigont): Some websocket code cleanup ([#29](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/29))
- [@vortigont](https://github.com/vortigont): Refactor code - replace DYI structs with STL objects ([#39](https://github.com/mathieucarbou/ESPAsyncWebServer/pull/39))
## Dependencies:
- **ESP32**: `mathieucarbou/Async TCP @ ^3.1.4` (Arduino IDE: [https://github.com/mathieucarbou/AsyncTCP#v3.1.4](https://github.com/mathieucarbou/AsyncTCP/releases/tag/v3.1.4))
- **ESP8266**: `esphome/ESPAsyncTCP-esphome @ 2.0.0` (Arduino IDE: [https://github.com/mathieucarbou/esphome-ESPAsyncTCP#v2.0.0](https://github.com/mathieucarbou/esphome-ESPAsyncTCP/releases/tag/v2.0.0))
- **RP2040**: `khoih-prog/AsyncTCP_RP2040W @ 1.2.0` (Arduino IDE: [https://github.com/khoih-prog/AsyncTCP_RP2040W#v1.2.0](https://github.com/khoih-prog/AsyncTCP_RP2040W/releases/tag/v1.2.0))
## Documentation
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I recommend to use the official API `AsyncWebSocketMessageBuffer` to retain further compatibility.
## Stack size and queues
## Important recommendations
Here are some important flags to tweak depending on your needs:
Most of the crashes are caused by improper configuration of the library for the project.
Here are some recommendations to avoid them.
```cpp
// Async TCP queue size
1. Set the running core to be on the same core of your application (usually core 1) `-D CONFIG_ASYNC_TCP_RUNNING_CORE=1`
2. Set the stack size appropriately with `-D CONFIG_ASYNC_TCP_STACK_SIZE=16384`.
The default value of `16384` might be too much for your project.
You can look at the [MycilaTaskMonitor](https://oss.carbou.me/MycilaTaskMonitor) project to monitor the stack usage.
3. You can change **if you know what you are doing** the task priority with `-D CONFIG_ASYNC_TCP_PRIORITY=10`.
Default is `10`.
4. You can increase the queue size with `-D CONFIG_ASYNC_TCP_QUEUE_SIZE=128`.
Default is `64`.
5. You can decrease the maximum ack time `-D CONFIG_ASYNC_TCP_MAX_ACK_TIME=3000`.
Default is `5000`.
I personally use the following configuration in my projects because my WS messages can be big (up to 4k).
If you have smaller messages, you can increase `WS_MAX_QUEUED_MESSAGES` to 128.
```c++
-D CONFIG_ASYNC_TCP_MAX_ACK_TIME=3000
-D CONFIG_ASYNC_TCP_PRIORITY=10
-D CONFIG_ASYNC_TCP_QUEUE_SIZE=128
// Async TCP async task core
-D CONFIG_ASYNC_TCP_RUNNING_CORE=1
// Async TCP async stac ksize
-D CONFIG_ASYNC_TCP_STACK_SIZE=8096
// WebSocket queue size
-D CONFIG_ASYNC_TCP_STACK_SIZE=4096
-D WS_MAX_QUEUED_MESSAGES=64
```