195 lines
6.5 KiB
Arduino
195 lines
6.5 KiB
Arduino
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/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
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* Copyright (c) 2018 by Fabrice Weinberg
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* ThingPulse invests considerable time and money to develop these open source libraries.
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* Please support us by buying our products (and not the clones) from
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* https://thingpulse.com
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*
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*/
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// Include the correct display library
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// For a connection via I2C using Wire include
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#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
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#include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"`
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// or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"`
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// For a connection via I2C using brzo_i2c (must be installed) include
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// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Brzo.h"
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// #include "SH1106Brzo.h"
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// For a connection via SPI include
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// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Spi.h"
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// #include "SH1106SPi.h"
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// Include the UI lib
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#include "OLEDDisplayUi.h"
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// Include custom images
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#include "images.h"
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// Use the corresponding display class:
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// Initialize the OLED display using SPI
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// D5 -> CLK
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// D7 -> MOSI (DOUT)
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// D0 -> RES
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// D2 -> DC
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// D8 -> CS
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// SSD1306Spi display(D0, D2, D8);
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// or
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// SH1106Spi display(D0, D2);
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// Initialize the OLED display using brzo_i2c
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// D3 -> SDA
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// D5 -> SCL
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// SSD1306Brzo display(0x3c, D3, D5);
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// or
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// SH1106Brzo display(0x3c, D3, D5);
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// Initialize the OLED display using Wire library
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SSD1306Wire display(0x3c, D3, D5);
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// SH1106Wire display(0x3c, D3, D5);
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OLEDDisplayUi ui ( &display );
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void msOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) {
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(128, 0, String(millis()));
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}
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void drawFrame1(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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// draw an xbm image.
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// Please note that everything that should be transitioned
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// needs to be drawn relative to x and y
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display->drawXbm(x + 34, y + 14, WiFi_Logo_width, WiFi_Logo_height, WiFi_Logo_bits);
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}
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void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(0 + x, 10 + y, "Arial 10");
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display->setFont(ArialMT_Plain_16);
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display->drawString(0 + x, 20 + y, "Arial 16");
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display->setFont(ArialMT_Plain_24);
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display->drawString(0 + x, 34 + y, "Arial 24");
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}
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void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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// Text alignment demo
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
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// The coordinates define the center of the text
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
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// The coordinates define the right end of the text
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
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}
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void drawFrame4(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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// Demo for drawStringMaxWidth:
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// with the third parameter you can define the width after which words will be wrapped.
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// Currently only spaces and "-" are allowed for wrapping
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_10);
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display->drawStringMaxWidth(0 + x, 10 + y, 128, "Lorem ipsum\n dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore.");
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}
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void drawFrame5(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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}
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// This array keeps function pointers to all frames
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// frames are the single views that slide in
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FrameCallback frames[] = { drawFrame1, drawFrame2, drawFrame3, drawFrame4, drawFrame5 };
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// how many frames are there?
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int frameCount = 5;
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// Overlays are statically drawn on top of a frame eg. a clock
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OverlayCallback overlays[] = { msOverlay };
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int overlaysCount = 1;
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void setup() {
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Serial.begin(115200);
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Serial.println();
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Serial.println();
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// The ESP is capable of rendering 60fps in 80Mhz mode
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// but that won't give you much time for anything else
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// run it in 160Mhz mode or just set it to 30 fps
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ui.setTargetFPS(60);
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// Customize the active and inactive symbol
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ui.setActiveSymbol(activeSymbol);
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ui.setInactiveSymbol(inactiveSymbol);
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// You can change this to
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// TOP, LEFT, BOTTOM, RIGHT
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ui.setIndicatorPosition(BOTTOM);
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// Defines where the first frame is located in the bar.
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ui.setIndicatorDirection(LEFT_RIGHT);
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// You can change the transition that is used
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// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
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ui.setFrameAnimation(SLIDE_LEFT);
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// Add frames
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ui.setFrames(frames, frameCount);
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// Add overlays
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ui.setOverlays(overlays, overlaysCount);
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// Initialising the UI will init the display too.
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ui.init();
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display.flipScreenVertically();
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}
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void loop() {
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int remainingTimeBudget = ui.update();
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if (remainingTimeBudget > 0) {
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// You can do some work here
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// Don't do stuff if you are below your
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// time budget.
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delay(remainingTimeBudget);
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}
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}
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