234 lines
6.5 KiB
C++
234 lines
6.5 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
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* Copyright (c) 2018 by Fabrice Weinberg
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* ThingPulse invests considerable time and money to develop these open source libraries.
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* Please support us by buying our products (and not the clones) from
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* https://thingpulse.com
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*
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*/
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// Include the correct display library
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// For a connection via I2C using Wire include
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#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
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#include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"`
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// or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"`
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// For a connection via I2C using brzo_i2c (must be installed) include
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// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Brzo.h"
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// #include "SH1106Brzo.h"
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// For a connection via SPI include
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// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Spi.h"
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// #include "SH1106SPi.h"
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// Use the corresponding display class:
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// Initialize the OLED display using SPI
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// D5 -> CLK
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// D7 -> MOSI (DOUT)
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// D0 -> RES
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// D2 -> DC
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// D8 -> CS
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// SSD1306Spi display(D0, D2, D8);
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// or
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// SH1106Spi display(D0, D2);
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// Initialize the OLED display using brzo_i2c
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// D3 -> SDA
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// D5 -> SCL
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// SSD1306Brzo display(0x3c, D3, D5);
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// or
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// SH1106Brzo display(0x3c, D3, D5);
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// Initialize the OLED display using Wire library
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SSD1306Wire display(0x3c, D3, D5);
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// SH1106 display(0x3c, D3, D5);
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// Adapted from Adafruit_SSD1306
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void drawLines() {
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for (int16_t i=0; i<display.getWidth(); i+=4) {
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display.drawLine(0, 0, i, display.getHeight()-1);
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display.display();
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delay(10);
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}
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for (int16_t i=0; i<display.getHeight(); i+=4) {
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display.drawLine(0, 0, display.getWidth()-1, i);
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display.display();
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delay(10);
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}
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delay(250);
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display.clear();
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for (int16_t i=0; i<display.getWidth(); i+=4) {
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display.drawLine(0, display.getHeight()-1, i, 0);
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display.display();
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delay(10);
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}
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for (int16_t i=display.getHeight()-1; i>=0; i-=4) {
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display.drawLine(0, display.getHeight()-1, display.getWidth()-1, i);
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display.display();
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delay(10);
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}
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delay(250);
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display.clear();
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for (int16_t i=display.getWidth()-1; i>=0; i-=4) {
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display.drawLine(display.getWidth()-1, display.getHeight()-1, i, 0);
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display.display();
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delay(10);
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}
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for (int16_t i=display.getHeight()-1; i>=0; i-=4) {
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display.drawLine(display.getWidth()-1, display.getHeight()-1, 0, i);
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display.display();
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delay(10);
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}
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delay(250);
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display.clear();
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for (int16_t i=0; i<display.getHeight(); i+=4) {
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display.drawLine(display.getWidth()-1, 0, 0, i);
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display.display();
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delay(10);
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}
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for (int16_t i=0; i<display.getWidth(); i+=4) {
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display.drawLine(display.getWidth()-1, 0, i, display.getHeight()-1);
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display.display();
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delay(10);
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}
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delay(250);
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}
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// Adapted from Adafruit_SSD1306
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void drawRect(void) {
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for (int16_t i=0; i<display.getHeight()/2; i+=2) {
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display.drawRect(i, i, display.getWidth()-2*i, display.getHeight()-2*i);
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display.display();
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delay(10);
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}
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}
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// Adapted from Adafruit_SSD1306
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void fillRect(void) {
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uint8_t color = 1;
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for (int16_t i=0; i<display.getHeight()/2; i+=3) {
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display.setColor((color % 2 == 0) ? BLACK : WHITE); // alternate colors
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display.fillRect(i, i, display.getWidth() - i*2, display.getHeight() - i*2);
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display.display();
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delay(10);
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color++;
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}
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// Reset back to WHITE
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display.setColor(WHITE);
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}
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// Adapted from Adafruit_SSD1306
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void drawCircle(void) {
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for (int16_t i=0; i<display.getHeight(); i+=2) {
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display.drawCircle(display.getWidth()/2, display.getHeight()/2, i);
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display.display();
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delay(10);
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}
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delay(1000);
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display.clear();
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// This will draw the part of the circel in quadrant 1
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// Quadrants are numberd like this:
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// 0010 | 0001
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// ------|-----
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// 0100 | 1000
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//
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display.drawCircleQuads(display.getWidth()/2, display.getHeight()/2, display.getHeight()/4, 0b00000001);
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display.display();
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delay(200);
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display.drawCircleQuads(display.getWidth()/2, display.getHeight()/2, display.getHeight()/4, 0b00000011);
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display.display();
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delay(200);
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display.drawCircleQuads(display.getWidth()/2, display.getHeight()/2, display.getHeight()/4, 0b00000111);
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display.display();
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delay(200);
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display.drawCircleQuads(display.getWidth()/2, display.getHeight()/2, display.getHeight()/4, 0b00001111);
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display.display();
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}
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void printBuffer(void) {
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// Initialize the log buffer
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// allocate memory to store 8 lines of text and 30 chars per line.
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display.setLogBuffer(5, 30);
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// Some test data
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const char* test[] = {
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"Hello",
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"World" ,
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"----",
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"Show off",
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"how",
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"the log buffer",
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"is",
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"working.",
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"Even",
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"scrolling is",
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"working"
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};
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for (uint8_t i = 0; i < 11; i++) {
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display.clear();
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// Print to the screen
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display.println(test[i]);
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// Draw it to the internal screen buffer
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display.drawLogBuffer(0, 0);
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// Display it on the screen
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display.display();
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delay(500);
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}
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}
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void setup() {
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display.init();
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// display.flipScreenVertically();
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display.setContrast(255);
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drawLines();
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delay(1000);
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display.clear();
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drawRect();
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delay(1000);
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display.clear();
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fillRect();
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delay(1000);
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display.clear();
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drawCircle();
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delay(1000);
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display.clear();
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printBuffer();
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delay(1000);
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display.clear();
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}
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void loop() { }
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