First much-needed example exercising the raw client API

This is a bare-bones program that opens a basic TCP/IP socket to a
particular non-encrypted web server, on port 80, sends a hardcoded
HTTP/1.1 request, dumps the response, and should disconnect when the
remote side closes the connection. All necessary callbacks for this are
installed. The main loop() starts a connection attempt every 20 seconds,
and otherwise just outputs stars to show it is still running while the
AsyncClient does its thing.
This commit is contained in:
Alex Villacís Lasso
2021-08-15 14:49:43 -05:00
parent fbc6d97bc1
commit 2234057978

View File

@@ -0,0 +1,127 @@
#include <WiFi.h>
#include <AsyncTCP.h>
const char* ssid = "YOUR-WIFI-SSID-HERE";
const char* password = "YOUR-WIFI-PASSWORD-HERE";
AsyncClient tcpClient;
void setup() {
// put your setup code here, to run once:
Serial.begin(115200);
while (!Serial);
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
Serial.println("Connecting to WiFi SSID: " + String(ssid));
while (WiFi.status() != WL_CONNECTED)
{
delay(500);
Serial.print(".");
}
Serial.print(F("Connected to WiFi @ IP : "));
Serial.println(WiFi.localIP());
// Callbacks for data handling, run in separate task to achieve concurrency
// Callback on successful connection
tcpClient.onConnect([](void * ctx_ptr, AsyncClient * client) {
Serial.println("\n\nonConnect successful! sending data...");
// For the sake of this example, buffer will contain outgoing protocol data
// not necessarily produced from static ASCII strings.
char buffer[128];
// Simulating an HTTP request to http://worldtimeapi.org/api/timezone/Europe/London.txt
// ASYNC_WRITE_FLAG_COPY is the default value of the apiflags parameter in AsyncTCPSock
// and can be omitted. Only if the data to be sent is static or long-lived and guaranteed
// to persist until all data has been written, should you consider passing 0 as apiflags,
// which will instead store the passed pointer without performing a copy.
strcpy(buffer, "GET /api/timezone/Europe/London.txt HTTP/1.1\r\n");
client->add(buffer, strlen(buffer), ASYNC_WRITE_FLAG_COPY);
strcpy(buffer, "Host: worldtimeapi.org\r\n");
client->add(buffer, strlen(buffer), ASYNC_WRITE_FLAG_COPY);
strcpy(buffer, "Connection: close\r\n\r\n");
client->add(buffer, strlen(buffer), ASYNC_WRITE_FLAG_COPY);
client->send();
},
NULL // <-- Pointer to application data, accessible within callback through ctx_ptr
);
// Callback on data ready to be processed - MUST BE CONSUMED AT ONCE or will be discarded
tcpClient.onData([](void * ctx_ptr, AsyncClient * client, void * buf, size_t len) {
Serial.printf("\n\nonData received data (%u bytes), raw buffer follows:\r\n", len);
Serial.write((const uint8_t *)buf, len);
},
NULL // <-- Pointer to application data, accessible within callback through ctx_ptr
);
// Callback on written data being acknowledged as sent. If the data written so far fully covers
// a buffer added WITHOUT the ASYNC_WRITE_FLAG_COPY flag, now is the first safe moment at
// which such a buffer area may be discarded or reused.
tcpClient.onAck([](void * ctx_ptr, AsyncClient * client, size_t len, uint32_t ms_delay) {
Serial.printf("\n\nonAck acknowledged sending next %u bytes after %u ms\r\n", len, ms_delay);
},
NULL // <-- Pointer to application data, accessible within callback through ctx_ptr
);
// Callback on socket disconnect, called:
// - on any socket close event (local or remote) after being connected
// - on failure to connect, right after the onError callback
tcpClient.onDisconnect([](void * ctx_ptr, AsyncClient * client) {
Serial.println("\n\nonDisconnect socket disconnected!");
},
NULL // <-- Pointer to application data, accessible within callback through ctx_ptr
);
// Callback on error event
tcpClient.onError([](void * ctx_ptr, AsyncClient * client, int8_t error) {
Serial.printf("\n\nonError socket reported error %d\r\n", error);
},
NULL // <-- Pointer to application data, accessible within callback through ctx_ptr
);
}
const char * hostname = "worldtimeapi.org";
uint32_t t_dot = 0;
uint32_t t_req = 0;
void loop() {
uint32_t t = millis();
// This is to show that the main loop() is running while the AsyncClient
// object processes data in the background.
if (t - t_dot >= 200) {
t_dot = t;
Serial.print("*");
}
// Try connecting to remote host if 10 seconds pass after last try
if (t - t_req >= 20000 && tcpClient.state() == 0) {
// NOTE: DNS resolving is also done asynchronously (in the LWIP thread)
t_req = t;
Serial.printf("\n\nStarting connection to %s port 80...\r\n", hostname);
tcpClient.connect(hostname, 80);
}
delay(50);
}