Files
thirdparty-AsyncTCPSock/src/AsyncTCP.h
Andrii 7168825854 Fixes #2 (#3)
* fixed reorder "error-as-warning"

* reverted code reformatting
2021-03-14 11:26:03 -05:00

235 lines
7.8 KiB
C++

/*
Reimplementation of an asynchronous TCP library for Espressif MCUs, using
BSD sockets.
Copyright (c) 2020 Alex Villacís Lasso.
Original AsyncTCP API Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ASYNCTCP_H_
#define ASYNCTCP_H_
#include "IPAddress.h"
#include "sdkconfig.h"
#include <functional>
#include <deque>
#include <list>
extern "C" {
#include "lwip/err.h"
#include "lwip/sockets.h"
}
//If core is not defined, then we are running in Arduino or PIO
#ifndef CONFIG_ASYNC_TCP_RUNNING_CORE
#define CONFIG_ASYNC_TCP_RUNNING_CORE -1 //any available core
#define CONFIG_ASYNC_TCP_USE_WDT 1 //if enabled, adds between 33us and 200us per event
#endif
class AsyncClient;
#define ASYNC_MAX_ACK_TIME 5000
#define ASYNC_WRITE_FLAG_COPY 0x01 //will allocate new buffer to hold the data while sending (else will hold reference to the data given)
#define ASYNC_WRITE_FLAG_MORE 0x02 //will not send PSH flag, meaning that there should be more data to be sent before the application should react.
typedef std::function<void(void*, AsyncClient*)> AcConnectHandler;
typedef std::function<void(void*, AsyncClient*, size_t len, uint32_t time)> AcAckHandler;
typedef std::function<void(void*, AsyncClient*, int8_t error)> AcErrorHandler;
typedef std::function<void(void*, AsyncClient*, void *data, size_t len)> AcDataHandler;
//typedef std::function<void(void*, AsyncClient*, struct pbuf *pb)> AcPacketHandler;
typedef std::function<void(void*, AsyncClient*, uint32_t time)> AcTimeoutHandler;
class AsyncSocketBase
{
private:
static std::list<AsyncSocketBase *> & _getSocketBaseList(void);
protected:
int _socket = -1;
bool _selected = false;
bool _isdnsfinished = false;
uint32_t _sock_lastactivity = 0;
virtual void _sockIsReadable(void) {} // Action to take on readable socket
virtual bool _sockIsWriteable(void) { return false; } // Action to take on writable socket
virtual void _sockPoll(void) {} // Action to take on idle socket activity poll
virtual void _sockDelayedConnect(void) {} // Action to take on DNS-resolve finished
public:
AsyncSocketBase(void);
virtual ~AsyncSocketBase();
friend void _asynctcpsock_task(void *);
};
class AsyncClient : public AsyncSocketBase
{
public:
AsyncClient(int sockfd = -1);
~AsyncClient();
bool connect(IPAddress ip, uint16_t port);
bool connect(const char* host, uint16_t port);
void close(bool now = false);
int8_t abort();
bool free();
bool canSend() { return space() > 0; }
size_t space();
size_t add(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY);//add for sending
bool send();
//write equals add()+send()
size_t write(const char* data);
size_t write(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY); //only when canSend() == true
uint8_t state() { return _conn_state; }
bool connected();
bool freeable();//disconnected or disconnecting
uint32_t getAckTimeout();
void setAckTimeout(uint32_t timeout);//no ACK timeout for the last sent packet in milliseconds
uint32_t getRxTimeout();
void setRxTimeout(uint32_t timeout);//no RX data timeout for the connection in seconds
void setNoDelay(bool nodelay);
bool getNoDelay();
uint32_t getRemoteAddress();
uint16_t getRemotePort();
uint32_t getLocalAddress();
uint16_t getLocalPort();
//compatibility
IPAddress remoteIP();
uint16_t remotePort();
IPAddress localIP();
uint16_t localPort();
void onConnect(AcConnectHandler cb, void* arg = 0); //on successful connect
void onDisconnect(AcConnectHandler cb, void* arg = 0); //disconnected
void onAck(AcAckHandler cb, void* arg = 0); //ack received
void onError(AcErrorHandler cb, void* arg = 0); //unsuccessful connect or error
void onData(AcDataHandler cb, void* arg = 0); //data received
void onTimeout(AcTimeoutHandler cb, void* arg = 0); //ack timeout
void onPoll(AcConnectHandler cb, void* arg = 0); //every 125ms when connected
// The following functions are just for API compatibility and do nothing
size_t ack(size_t len) { return len; }
void ackLater() {}
const char * errorToString(int8_t error);
// const char * stateToString();
protected:
bool _sockIsWriteable(void);
void _sockIsReadable(void);
void _sockPoll(void);
void _sockDelayedConnect(void);
private:
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
AcConnectHandler _discard_cb;
void* _discard_cb_arg;
AcAckHandler _sent_cb;
void* _sent_cb_arg;
AcErrorHandler _error_cb;
void* _error_cb_arg;
AcDataHandler _recv_cb;
void* _recv_cb_arg;
AcTimeoutHandler _timeout_cb;
void* _timeout_cb_arg;
AcConnectHandler _poll_cb;
void* _poll_cb_arg;
uint32_t _rx_last_packet;
uint32_t _rx_since_timeout;
uint32_t _ack_timeout;
// Used on asynchronous DNS resolving scenario - I do not want to connect()
// from the LWIP thread itself.
struct ip_addr _connect_addr;
uint16_t _connect_port = 0;
//const char * _connect_dnsname = NULL;
// The following private struct represents a buffer enqueued with the add()
// method. Each of these buffers are flushed whenever the socket becomes
// writable
typedef struct {
uint8_t * data; // Pointer to data queued for write
uint32_t length; // Length of data queued for write
uint32_t written; // Length of data written to socket so far
uint32_t queued_at;// Timestamp at which this data buffer was queued
uint32_t written_at; // Timestamp at which this data buffer was completely written
int write_errno; // If != 0, errno value while writing this buffer
bool owned; // If true, we malloc'ed the data and should be freed after completely written.
// If false, app owns the memory and should ensure it remains valid until acked
} queued_writebuf;
// Queue of buffers to write to socket
SemaphoreHandle_t _write_mutex;
std::deque<queued_writebuf> _writeQueue;
bool _ack_timeout_signaled = false;
// Remaining space willing to queue for writing
uint32_t _writeSpaceRemaining;
// Simulation of connection state
uint8_t _conn_state;
void _error(int8_t err);
void _close(void);
void _removeAllCallbacks(void);
bool _flushWriteQueue(void);
void _clearWriteQueue(void);
friend void _tcpsock_dns_found(const char * name, struct ip_addr * ipaddr, void * arg);
};
class AsyncServer : public AsyncSocketBase
{
public:
AsyncServer(IPAddress addr, uint16_t port);
AsyncServer(uint16_t port);
~AsyncServer();
void onClient(AcConnectHandler cb, void* arg);
void begin();
void end();
void setNoDelay(bool nodelay) { _noDelay = nodelay; }
bool getNoDelay() { return _noDelay; }
uint8_t status();
protected:
uint16_t _port;
IPAddress _addr;
bool _noDelay;
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
// Listening socket is readable on incoming connection
void _sockIsReadable(void);
};
#endif /* ASYNCTCP_H_ */