docs | ||
examples | ||
src | ||
library.json_ | ||
library.properties | ||
LICENSE | ||
platformio.ini | ||
README.md |
ESP Async WebServer
Asynchronous HTTP and WebSocket Server Library for ESP32. Supports: WebSocket, SSE, Authentication, Arduino Json 7, File Upload, Static File serving, URL Rewrite, URL Redirect, etc.
This fork is based on yubox-node-org/ESPAsyncWebServer and includes all the concurrency fixes.
Changes in this fork
- Removed SPIFFSEditor
- Deployed in PlatformIO registry and Arduino IDE library manager
- CI
- Some code cleanup
SSE_MAX_QUEUED_MESSAGES
to control the maximum number of messages that can be queued for a SSE clientwrite()
function public inAsyncEventSource.h
- Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in
AsyncJson.h
). The API to use Json has not changed. These are only internal changes. WS_MAX_QUEUED_MESSAGES
: control the maximum number of messages that can be queued for a Websocket client- Resurrected
AsyncWebSocketMessageBuffer
andmakeBuffer()
in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket. - #5 (@vortigont): set real "Last-Modified" header based on file's LastWrite time
- #13 (@tueddy): Compile with Arduino 3 (ESP-IDF 5.1)
- #14 (@nilo85): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler
- Added
setAuthentication(const String& username, const String& password)
- Added
StreamConcat
example to show how to stream multiple files in one response - Remove filename after inline in Content-Disposition header according to RFC2183
- Depends on
mathieucarbou/Async TCP @ ^3.1.4
- Arduino 3 / ESP-IDF 5.1 compatibility
- Added all flavors of
binary()
,text()
,binaryAll()
andtextAll()
inAsyncWebSocket
- Added
setCloseClientOnQueueFull(bool)
which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full - #29 (@vortigont): Some websocket code cleanup
- Use
-D DEFAULT_MAX_WS_CLIENTS
to change the number of allows WebSocket clients and usecleanupClients()
to help cleanup resources about dead clients
Documentation
Usage and API stays the same as the original library. Please look at the original libraries for more examples and documentation.
- https://github.com/me-no-dev/ESPAsyncWebServer (original library)
- https://github.com/yubox-node-org/ESPAsyncWebServer (fork of the original library)
AsyncWebSocketMessageBuffer
and makeBuffer()
The fork from yubox-node-org
introduces some breaking API changes compared to the original library, especially regarding the use of std::shared_ptr<std::vector<uint8_t>>
for WebSocket.
This fork is compatible with the original library from me-no-dev
regarding WebSocket, and wraps the optimizations done by yubox-node-org
in the AsyncWebSocketMessageBuffer
class.
So you have the choice of which API to use.
Here are examples for serializing a Json document in a websocket message buffer:
void send(JsonDocument& doc) {
const size_t len = measureJson(doc);
// original API from me-no-dev
AsyncWebSocketMessageBuffer* buffer = _ws->makeBuffer(len);
assert(buffer); // up to you to keep or remove this
serializeJson(doc, buffer->get(), len);
_ws->textAll(buffer);
}
void send(JsonDocument& doc) {
const size_t len = measureJson(doc);
// this fork (originally from yubox-node-org), uses another API with shared pointer
auto buffer = std::make_shared<std::vector<uint8_t>>(len);
assert(buffer); // up to you to keep or remove this
serializeJson(doc, buffer->data(), len);
_ws->textAll(std::move(buffer));
}
I recommend to use the official API AsyncWebSocketMessageBuffer
to retain further compatibility.
Stack size and queues
Here are some important flags to tweak depending on your needs:
// Async TCP queue size
-D CONFIG_ASYNC_TCP_QUEUE_SIZE=128
// Async TCP async task core
-D CONFIG_ASYNC_TCP_RUNNING_CORE=1
// Async TCP async stac ksize
-D CONFIG_ASYNC_TCP_STACK_SIZE=8096
// WebSocket queue size
-D WS_MAX_QUEUED_MESSAGES=64