Asynchronní webový server - udržovaná verze
Go to file
2024-06-12 14:01:12 +02:00
docs Verze 2.10.8 2024-06-12 14:01:12 +02:00
examples Aktualizace na verzi 2.10.5 2024-06-06 10:17:05 +02:00
src Verze 2.10.8 2024-06-12 14:01:12 +02:00
library.json_ Verze 2.10.8 2024-06-12 14:01:12 +02:00
library.properties Verze 2.10.8 2024-06-12 14:01:12 +02:00
LICENSE Pouzita verze 2.5.1 odsud https://github.com/mathieucarbou/ESPAsyncWebServer (mela by obsahovat vsechny opravy + dalsi vylepseni). 2024-01-27 09:56:20 +01:00
platformio.ini Aktualizace na verzi 2.10.5 2024-06-06 10:17:05 +02:00
README.md Verze 2.10.8 2024-06-12 14:01:12 +02:00

ESP Async WebServer

License: LGPL 3.0 Continuous Integration PlatformIO Registry

Asynchronous HTTP and WebSocket Server Library for ESP32. Supports: WebSocket, SSE, Authentication, Arduino Json 7, File Upload, Static File serving, URL Rewrite, URL Redirect, etc.

This fork is based on yubox-node-org/ESPAsyncWebServer and includes all the concurrency fixes.

Changes in this fork

  • Removed SPIFFSEditor
  • Deployed in PlatformIO registry and Arduino IDE library manager
  • CI
  • Some code cleanup
  • SSE_MAX_QUEUED_MESSAGES to control the maximum number of messages that can be queued for a SSE client
  • write() function public in AsyncEventSource.h
  • Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in AsyncJson.h). The API to use Json has not changed. These are only internal changes.
  • WS_MAX_QUEUED_MESSAGES: control the maximum number of messages that can be queued for a Websocket client
  • Resurrected AsyncWebSocketMessageBuffer and makeBuffer() in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket.
  • #5 (@vortigont): set real "Last-Modified" header based on file's LastWrite time
  • #13 (@tueddy): Compile with Arduino 3 (ESP-IDF 5.1)
  • #14 (@nilo85): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler
  • Added setAuthentication(const String& username, const String& password)
  • Added StreamConcat example to show how to stream multiple files in one response
  • Remove filename after inline in Content-Disposition header according to RFC2183
  • Depends on mathieucarbou/Async TCP @ ^3.1.4
  • Arduino 3 / ESP-IDF 5.1 compatibility
  • Added all flavors of binary(), text(), binaryAll() and textAll() in AsyncWebSocket
  • Added setCloseClientOnQueueFull(bool) which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full
  • #29 (@vortigont): Some websocket code cleanup
  • Use -D DEFAULT_MAX_WS_CLIENTS to change the number of allows WebSocket clients and use cleanupClients() to help cleanup resources about dead clients

Documentation

Usage and API stays the same as the original library. Please look at the original libraries for more examples and documentation.

AsyncWebSocketMessageBuffer and makeBuffer()

The fork from yubox-node-org introduces some breaking API changes compared to the original library, especially regarding the use of std::shared_ptr<std::vector<uint8_t>> for WebSocket.

This fork is compatible with the original library from me-no-dev regarding WebSocket, and wraps the optimizations done by yubox-node-org in the AsyncWebSocketMessageBuffer class. So you have the choice of which API to use.

Here are examples for serializing a Json document in a websocket message buffer:

void send(JsonDocument& doc) {
  const size_t len = measureJson(doc);

  // original API from me-no-dev
  AsyncWebSocketMessageBuffer* buffer = _ws->makeBuffer(len);
  assert(buffer); // up to you to keep or remove this
  serializeJson(doc, buffer->get(), len);
  _ws->textAll(buffer);
}
void send(JsonDocument& doc) {
  const size_t len = measureJson(doc);

  // this fork (originally from yubox-node-org), uses another API with shared pointer
  auto buffer = std::make_shared<std::vector<uint8_t>>(len);
  assert(buffer); // up to you to keep or remove this
  serializeJson(doc, buffer->data(), len);
  _ws->textAll(std::move(buffer));
}

I recommend to use the official API AsyncWebSocketMessageBuffer to retain further compatibility.

Stack size and queues

Here are some important flags to tweak depending on your needs:

  // Async TCP queue size
  -D CONFIG_ASYNC_TCP_QUEUE_SIZE=128
  // Async TCP async task core
  -D CONFIG_ASYNC_TCP_RUNNING_CORE=1
  // Async TCP async stac ksize
  -D CONFIG_ASYNC_TCP_STACK_SIZE=8096
  // WebSocket queue size
  -D WS_MAX_QUEUED_MESSAGES=64