215 lines
7.0 KiB
C++
215 lines
7.0 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* ThingPulse invests considerable time and money to develop these open source libraries.
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* Please support us by buying our products (and not the clones) from
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* https://thingpulse.com
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*
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*/
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#include <TimeLib.h>
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// Include the correct display library
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// For a connection via I2C using Wire include
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#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
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#include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"`
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// or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"`
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// For a connection via I2C using brzo_i2c (must be installed) include
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// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Brzo.h"
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// #include "SH1106Brzo.h"
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// For a connection via SPI include
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// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
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// #include "SSD1306Spi.h"
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// #include "SH1106SPi.h"
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// Include the UI lib
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#include "OLEDDisplayUi.h"
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// Include custom images
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#include "images.h"
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// Use the corresponding display class:
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// Initialize the OLED display using SPI
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// D5 -> CLK
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// D7 -> MOSI (DOUT)
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// D0 -> RES
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// D2 -> DC
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// D8 -> CS
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// SSD1306Spi display(D0, D2, D8);
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// or
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// SH1106Spi display(D0, D2);
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// Initialize the OLED display using brzo_i2c
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// D3 -> SDA
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// D5 -> SCL
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// SSD1306Brzo display(0x3c, D3, D5);
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// or
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// SH1106Brzo display(0x3c, D3, D5);
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// Initialize the OLED display using Wire library
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SSD1306Wire display(0x3c, D3, D5);
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// SH1106 display(0x3c, D3, D5);
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OLEDDisplayUi ui ( &display );
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int screenW = 128;
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int screenH = 64;
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int clockCenterX = screenW/2;
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int clockCenterY = ((screenH-16)/2)+16; // top yellow part is 16 px height
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int clockRadius = 23;
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// utility function for digital clock display: prints leading 0
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String twoDigits(int digits){
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if(digits < 10) {
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String i = '0'+String(digits);
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return i;
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}
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else {
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return String(digits);
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}
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}
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void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) {
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}
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void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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// ui.disableIndicator();
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// Draw the clock face
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// display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius);
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display->drawCircle(clockCenterX + x, clockCenterY + y, 2);
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//
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//hour ticks
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for( int z=0; z < 360;z= z + 30 ){
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//Begin at 0° and stop at 360°
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float angle = z ;
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angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
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int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) );
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int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) );
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int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
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int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
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display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y);
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}
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// display second hand
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float angle = second() * 6 ;
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angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
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int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
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int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
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display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
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//
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// display minute hand
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angle = minute() * 6 ;
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angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
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x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
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y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
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display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
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//
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// display hour hand
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angle = hour() * 30 + int( ( minute() / 12 ) * 6 ) ;
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angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
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x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
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y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
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display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
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}
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void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
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String timenow = String(hour())+":"+twoDigits(minute())+":"+twoDigits(second());
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_24);
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display->drawString(clockCenterX + x , clockCenterY + y, timenow );
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}
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// This array keeps function pointers to all frames
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// frames are the single views that slide in
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FrameCallback frames[] = { analogClockFrame, digitalClockFrame };
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// how many frames are there?
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int frameCount = 2;
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// Overlays are statically drawn on top of a frame eg. a clock
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OverlayCallback overlays[] = { clockOverlay };
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int overlaysCount = 1;
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void setup() {
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Serial.begin(9600);
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Serial.println();
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// The ESP is capable of rendering 60fps in 80Mhz mode
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// but that won't give you much time for anything else
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// run it in 160Mhz mode or just set it to 30 fps
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ui.setTargetFPS(60);
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// Customize the active and inactive symbol
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ui.setActiveSymbol(activeSymbol);
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ui.setInactiveSymbol(inactiveSymbol);
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// You can change this to
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// TOP, LEFT, BOTTOM, RIGHT
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ui.setIndicatorPosition(TOP);
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// Defines where the first frame is located in the bar.
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ui.setIndicatorDirection(LEFT_RIGHT);
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// You can change the transition that is used
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// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
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ui.setFrameAnimation(SLIDE_LEFT);
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// Add frames
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ui.setFrames(frames, frameCount);
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// Add overlays
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ui.setOverlays(overlays, overlaysCount);
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// Initialising the UI will init the display too.
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ui.init();
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display.flipScreenVertically();
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unsigned long secsSinceStart = millis();
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// Unix time starts on Jan 1 1970. In seconds, that's 2208988800:
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const unsigned long seventyYears = 2208988800UL;
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// subtract seventy years:
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unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR;
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setTime(epoch);
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}
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void loop() {
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int remainingTimeBudget = ui.update();
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if (remainingTimeBudget > 0) {
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// You can do some work here
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// Don't do stuff if you are below your
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// time budget.
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delay(remainingTimeBudget);
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}
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}
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